Violence_GibSplash(self, 1, 1, attacker);
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
Violence_GibSplash(self, 1, 1, attacker);
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
{
sprint(source, sourcemsgstr);
if(sourcecmsgstr != "" && !privatesay)
centerprint(source, sourcecmsgstr);
}
{
sprint(source, sourcemsgstr);
if(sourcecmsgstr != "" && !privatesay)
centerprint(source, sourcecmsgstr);
}
{
sprint(source, sourcemsgstr);
sprint(privatesay, msgstr);
if(cmsgstr != "")
centerprint(privatesay, cmsgstr);
}
{
sprint(source, sourcemsgstr);
sprint(privatesay, msgstr);
if(cmsgstr != "")
centerprint(privatesay, cmsgstr);
}
if(sourcecmsgstr != "")
centerprint(source, sourcecmsgstr);
FOR_EACH_REALPLAYER(head) if(head.team == source.team)
if(sourcecmsgstr != "")
centerprint(source, sourcecmsgstr);
FOR_EACH_REALPLAYER(head) if(head.team == source.team)