#ifdef GAMEQC
SELFWRAP(blocked, void, (), (entity this, entity blocker), (this, other))
#define setblocked(e, f) SELFWRAP_SET(blocked, e, f)
#ifdef GAMEQC
SELFWRAP(blocked, void, (), (entity this, entity blocker), (this, other))
#define setblocked(e, f) SELFWRAP_SET(blocked, e, f)