void sys_phys_fix(entity this, float dt)
{
WarpZone_PlayerPhysics_FixVAngle(this);
void sys_phys_fix(entity this, float dt)
{
WarpZone_PlayerPhysics_FixVAngle(this);
if (buttons != CS(this).buttons_old
|| CS(this).movement != CS(this).movement_old
|| this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }
if (buttons != CS(this).buttons_old
|| CS(this).movement != CS(this).movement_old
|| this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }