if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire)))
{
W_Electro_Attack_Bolt(thiswep, actor, weaponentity);
if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire)))
{
W_Electro_Attack_Bolt(thiswep, actor, weaponentity);