METHOD(Electro, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
{
W_Reload(actor, weaponentity, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND_RELOAD);
METHOD(Electro, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
{
W_Reload(actor, weaponentity, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND_RELOAD);