}
METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
{
}
METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
{
instance.event_damage = func_null;
instance.takedamage = DAMAGE_NO;
settouch(instance, func_null);
instance.event_damage = func_null;
instance.takedamage = DAMAGE_NO;
settouch(instance, func_null);
setorigin(instance, instance.pos1 + '0 0 128');
instance.angles = instance.pos2;
instance.damageforcescale = 0.03;
setorigin(instance, instance.pos1 + '0 0 128');
instance.angles = instance.pos2;
instance.damageforcescale = 0.03;
instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
instance.PlayerPhysplug = spiderbot_frame;
instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
instance.PlayerPhysplug = spiderbot_frame;
instance.vehicle_flags |= VHF_HEALTHREGEN;
instance.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
instance.vehicle_flags |= VHF_HEALTHREGEN;
instance.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
instance.max_health = GetResourceAmount(instance, RESOURCE_HEALTH);
instance.pushable = true; // spiderbot can use jumppads
instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
instance.max_health = GetResourceAmount(instance, RESOURCE_HEALTH);
instance.pushable = true; // spiderbot can use jumppads