- te_lightning2(world,this.origin, this.origin + vr * lt_seek);
- te_lightning2(world,this.origin, this.origin + vl * lt_seek);
- te_lightning2(world,this.origin, this.origin + vu * lt_seek);
- te_lightning2(world,this.origin, this.origin + vd * lt_seek);
- te_lightning2(world,this.origin, vf);
+ te_lightning2(NULL,this.origin, this.origin + vr * lt_seek);
+ te_lightning2(NULL,this.origin, this.origin + vl * lt_seek);
+ te_lightning2(NULL,this.origin, this.origin + vu * lt_seek);
+ te_lightning2(NULL,this.origin, this.origin + vd * lt_seek);
+ te_lightning2(NULL,this.origin, vf);