void Inventory_new(PlayerState this);
void Inventory_delete(entity this);
void PlayerState_attach(entity this)
{
void Inventory_new(PlayerState this);
void Inventory_delete(entity this);
void PlayerState_attach(entity this)
{
void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);
void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);