- case RES_SHELLS: SetResourceAmount(this, RES_SHELLS, autocvar_g_balance_nix_ammo_shells); break;
- case RES_BULLETS: SetResourceAmount(this, RES_BULLETS, autocvar_g_balance_nix_ammo_nails); break;
- case RES_ROCKETS: SetResourceAmount(this, RES_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
- case RES_CELLS: SetResourceAmount(this, RES_CELLS, autocvar_g_balance_nix_ammo_cells); break;
- case RES_PLASMA: SetResourceAmount(this, RES_PLASMA, autocvar_g_balance_nix_ammo_plasma); break;
- case RES_FUEL: SetResourceAmount(this, RES_FUEL, autocvar_g_balance_nix_ammo_fuel); break;
+ case RES_SHELLS: SetResource(this, RES_SHELLS, autocvar_g_balance_nix_ammo_shells); break;
+ case RES_BULLETS: SetResource(this, RES_BULLETS, autocvar_g_balance_nix_ammo_nails); break;
+ case RES_ROCKETS: SetResource(this, RES_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
+ case RES_CELLS: SetResource(this, RES_CELLS, autocvar_g_balance_nix_ammo_cells); break;
+ case RES_PLASMA: SetResource(this, RES_PLASMA, autocvar_g_balance_nix_ammo_plasma); break;
+ case RES_FUEL: SetResource(this, RES_FUEL, autocvar_g_balance_nix_ammo_fuel); break;