+// status effect applied to targets by the disability buff
+CLASS(Disabled, StatusEffects)
+ ATTRIB(Disabled, netname, string, "disabled");
+#if 0
+ // NOTE: status effect name and icon disabled as they are not displayed
+ // re-enable if status effects are given a visual element
+ ATTRIB(Disabled, m_name, string, _("Disabled"));
+ ATTRIB(Disabled, m_icon, string, "buff_disability");
+#endif
+ ATTRIB(Disabled, m_color, vector, '0.94 0.3 1');
+ ATTRIB(Disabled, m_hidden, bool, true);
+ ATTRIB(Disabled, m_lifetime, float, 10);
+ ATTRIB(Disabled, disabled_effect_time, float, 0); // TODO: handle this effect client side like EF_FLAME!
+ENDCLASS(Disabled)
+REGISTER_STATUSEFFECT(Disabled, NEW(Disabled));