- entity player = M_ARGV(0, entity);
-
- if (time >= player.spider_slowness)
- return false;
- PHYS_MAXSPEED(player) *= 0.5; // half speed while slow from spider
- PHYS_MAXAIRSPEED(player) *= 0.5;
- PHYS_AIRSPEEDLIMIT_NONQW(player) *= 0.5;
- PHYS_AIRSTRAFEACCELERATE(player) *= 0.5;
+ entity player = M_ARGV(0, entity);
+
+ if(time < player.spider_slowness)
+ STAT(MOVEVARS_HIGHSPEED, player) *= 0.5;