+ if (q3compat)
+ {
+ // CPMA adds these fields for overriding the engine sounds
+ string s = GetField_fullspawndata(this, "sound_start", true);
+ string e = GetField_fullspawndata(this, "sound_end", true);
+
+ if (s)
+ this.noise2 = strzone(s);
+ if (e)
+ this.noise1 = strzone(e);
+ }
+