self.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
self.enemy.tuba_volume_initial = self.enemy.tuba_volume;
self.enemy.note = self.note;
self.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
self.enemy.tuba_volume_initial = self.enemy.tuba_volume;
self.enemy.note = self.note;