+ float weapon_stats, weapon_number;
+ // hits
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // fired
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ if (!acc_levels)
+ rgb = '1 1 1';
+ else if (acc_col_x[0] == -1)
+ for (i = 0; i < acc_levels; ++i)
+ acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
+