- HUD_KillNotify_Push(s1, s2, 1, type);
- if (alsoprint)
- print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
+ if(type & HITTYPE_HEADSHOT)
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+ else
+ {
+ HUD_KillNotify_Push(s1, s2, 1, type);
+ if (alsoprint)
+ print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
+ }