- case DEATH_TURRET_WALK_MEELE:
- sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
+ case DEATH_TURRET_WALK_MELEE:
+ sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTEN_MIN);
+ pointparticles(particleeffectnum(EFFECT_TE_SPARK), self.origin, w_backoff * 1000, 1);