+ Con_DPrintf("%s: %i new entities parsed, %i new inhibited, %i (%i new) spawned (whereas %i removed self, %i stayed)\n", PRVM_NAME, parsed, inhibited, prog->num_edicts, spawned, died, spawned - died);
+}
+
+void PRVM_FindOffsets(void)
+{
+ // field and global searches use -1 for NULL
+ memset(&prog->fieldoffsets, -1, sizeof(prog->fieldoffsets));
+ memset(&prog->globaloffsets, -1, sizeof(prog->globaloffsets));
+ // functions use 0 for NULL
+ memset(&prog->funcoffsets, 0, sizeof(prog->funcoffsets));
+
+ // server and client qc use a lot of similar fields, so this is combined
+ prog->fieldoffsets.SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
+ prog->fieldoffsets.Version = PRVM_ED_FindFieldOffset("Version");
+ prog->fieldoffsets.alpha = PRVM_ED_FindFieldOffset("alpha");
+ prog->fieldoffsets.ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
+ prog->fieldoffsets.ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
+ prog->fieldoffsets.ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
+ prog->fieldoffsets.ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
+ prog->fieldoffsets.ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
+ prog->fieldoffsets.ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
+ prog->fieldoffsets.ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
+ prog->fieldoffsets.angles = PRVM_ED_FindFieldOffset("angles");
+ prog->fieldoffsets.button3 = PRVM_ED_FindFieldOffset("button3");
+ prog->fieldoffsets.button4 = PRVM_ED_FindFieldOffset("button4");
+ prog->fieldoffsets.button5 = PRVM_ED_FindFieldOffset("button5");
+ prog->fieldoffsets.button6 = PRVM_ED_FindFieldOffset("button6");
+ prog->fieldoffsets.button7 = PRVM_ED_FindFieldOffset("button7");
+ prog->fieldoffsets.button8 = PRVM_ED_FindFieldOffset("button8");
+ prog->fieldoffsets.button9 = PRVM_ED_FindFieldOffset("button9");
+ prog->fieldoffsets.button10 = PRVM_ED_FindFieldOffset("button10");
+ prog->fieldoffsets.button11 = PRVM_ED_FindFieldOffset("button11");
+ prog->fieldoffsets.button12 = PRVM_ED_FindFieldOffset("button12");
+ prog->fieldoffsets.button13 = PRVM_ED_FindFieldOffset("button13");
+ prog->fieldoffsets.button14 = PRVM_ED_FindFieldOffset("button14");
+ prog->fieldoffsets.button15 = PRVM_ED_FindFieldOffset("button15");
+ prog->fieldoffsets.button16 = PRVM_ED_FindFieldOffset("button16");
+ prog->fieldoffsets.buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
+ prog->fieldoffsets.buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
+ prog->fieldoffsets.chain = PRVM_ED_FindFieldOffset("chain");
+ prog->fieldoffsets.classname = PRVM_ED_FindFieldOffset("classname");
+ prog->fieldoffsets.clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
+ prog->fieldoffsets.color = PRVM_ED_FindFieldOffset("color");
+ prog->fieldoffsets.colormod = PRVM_ED_FindFieldOffset("colormod");
+ prog->fieldoffsets.contentstransition = PRVM_ED_FindFieldOffset("contentstransition");
+ prog->fieldoffsets.cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
+ prog->fieldoffsets.cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
+ prog->fieldoffsets.cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
+ prog->fieldoffsets.cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
+ prog->fieldoffsets.cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
+ prog->fieldoffsets.customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
+ prog->fieldoffsets.dimension_hit = PRVM_ED_FindFieldOffset("dimension_hit");
+ prog->fieldoffsets.dimension_solid = PRVM_ED_FindFieldOffset("dimension_solid");
+ prog->fieldoffsets.disableclientprediction = PRVM_ED_FindFieldOffset("disableclientprediction");
+ prog->fieldoffsets.dphitcontentsmask = PRVM_ED_FindFieldOffset("dphitcontentsmask");
+ prog->fieldoffsets.drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
+ prog->fieldoffsets.exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
+ prog->fieldoffsets.fatness = PRVM_ED_FindFieldOffset("fatness");
+ prog->fieldoffsets.forceshader = PRVM_ED_FindFieldOffset("forceshader");
+ prog->fieldoffsets.frame = PRVM_ED_FindFieldOffset("frame");
+ prog->fieldoffsets.frame1time = PRVM_ED_FindFieldOffset("frame1time");
+ prog->fieldoffsets.frame2 = PRVM_ED_FindFieldOffset("frame2");
+ prog->fieldoffsets.frame2time = PRVM_ED_FindFieldOffset("frame2time");
+ prog->fieldoffsets.fullbright = PRVM_ED_FindFieldOffset("fullbright");
+ prog->fieldoffsets.glow_color = PRVM_ED_FindFieldOffset("glow_color");
+ prog->fieldoffsets.glow_size = PRVM_ED_FindFieldOffset("glow_size");
+ prog->fieldoffsets.glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
+ prog->fieldoffsets.gravity = PRVM_ED_FindFieldOffset("gravity");
+ prog->fieldoffsets.groundentity = PRVM_ED_FindFieldOffset("groundentity");
+ prog->fieldoffsets.hull = PRVM_ED_FindFieldOffset("hull");
+ prog->fieldoffsets.ideal_yaw = PRVM_ED_FindFieldOffset("ideal_yaw");
+ prog->fieldoffsets.idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
+ prog->fieldoffsets.items2 = PRVM_ED_FindFieldOffset("items2");
+ prog->fieldoffsets.lerpfrac = PRVM_ED_FindFieldOffset("lerpfrac");
+ prog->fieldoffsets.light_lev = PRVM_ED_FindFieldOffset("light_lev");
+ prog->fieldoffsets.message = PRVM_ED_FindFieldOffset("message");
+ prog->fieldoffsets.modelflags = PRVM_ED_FindFieldOffset("modelflags");
+ prog->fieldoffsets.movement = PRVM_ED_FindFieldOffset("movement");
+ prog->fieldoffsets.netaddress = PRVM_ED_FindFieldOffset("netaddress");
+ prog->fieldoffsets.nextthink = PRVM_ED_FindFieldOffset("nextthink");
+ prog->fieldoffsets.nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
+ prog->fieldoffsets.pflags = PRVM_ED_FindFieldOffset("pflags");
+ prog->fieldoffsets.ping = PRVM_ED_FindFieldOffset("ping");
+ prog->fieldoffsets.pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
+ prog->fieldoffsets.playermodel = PRVM_ED_FindFieldOffset("playermodel");
+ prog->fieldoffsets.playerskin = PRVM_ED_FindFieldOffset("playerskin");
+ prog->fieldoffsets.pmodel = PRVM_ED_FindFieldOffset("pmodel");
+ prog->fieldoffsets.punchvector = PRVM_ED_FindFieldOffset("punchvector");
+ prog->fieldoffsets.renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
+ prog->fieldoffsets.renderflags = PRVM_ED_FindFieldOffset("renderflags");
+ prog->fieldoffsets.rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
+ prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
+ prog->fieldoffsets.style = PRVM_ED_FindFieldOffset("style");
+ prog->fieldoffsets.tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
+ prog->fieldoffsets.tag_index = PRVM_ED_FindFieldOffset("tag_index");
+ prog->fieldoffsets.think = PRVM_ED_FindFieldOffset("think");
+ prog->fieldoffsets.viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
+ prog->fieldoffsets.viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
+ prog->fieldoffsets.yaw_speed = PRVM_ED_FindFieldOffset("yaw_speed");
+ prog->funcoffsets.CSQC_ConsoleCommand = PRVM_ED_FindFunctionOffset("CSQC_ConsoleCommand");
+ prog->funcoffsets.CSQC_Ent_Remove = PRVM_ED_FindFunctionOffset("CSQC_Ent_Remove");
+ prog->funcoffsets.CSQC_Ent_Update = PRVM_ED_FindFunctionOffset("CSQC_Ent_Update");
+ prog->funcoffsets.CSQC_Event = PRVM_ED_FindFunctionOffset("CSQC_Event");
+ prog->funcoffsets.CSQC_Event_Sound = PRVM_ED_FindFunctionOffset("CSQC_Event_Sound");
+ prog->funcoffsets.CSQC_Init = PRVM_ED_FindFunctionOffset("CSQC_Init");
+ prog->funcoffsets.CSQC_InputEvent = PRVM_ED_FindFunctionOffset("CSQC_InputEvent");
+ prog->funcoffsets.CSQC_Parse_CenterPrint = PRVM_ED_FindFunctionOffset("CSQC_Parse_CenterPrint");
+ prog->funcoffsets.CSQC_Parse_Print = PRVM_ED_FindFunctionOffset("CSQC_Parse_Print");
+ prog->funcoffsets.CSQC_Parse_StuffCmd = PRVM_ED_FindFunctionOffset("CSQC_Parse_StuffCmd");
+ prog->funcoffsets.CSQC_Parse_TempEntity = PRVM_ED_FindFunctionOffset("CSQC_Parse_TempEntity");
+ prog->funcoffsets.CSQC_Shutdown = PRVM_ED_FindFunctionOffset("CSQC_Shutdown");
+ prog->funcoffsets.CSQC_UpdateView = PRVM_ED_FindFunctionOffset("CSQC_UpdateView");
+ prog->funcoffsets.EndFrame = PRVM_ED_FindFunctionOffset("EndFrame");
+ prog->funcoffsets.RestoreGame = PRVM_ED_FindFunctionOffset("RestoreGame");
+ prog->funcoffsets.SV_ChangeTeam = PRVM_ED_FindFunctionOffset("SV_ChangeTeam");
+ prog->funcoffsets.SV_ParseClientCommand = PRVM_ED_FindFunctionOffset("SV_ParseClientCommand");
+ prog->funcoffsets.SV_PlayerPhysics = PRVM_ED_FindFunctionOffset("SV_PlayerPhysics");
+ prog->funcoffsets.SV_OnEntityNoSpawnFunction = PRVM_ED_FindFunctionOffset("SV_OnEntityNoSpawnFunction");
+ prog->funcoffsets.GameCommand = PRVM_ED_FindFunctionOffset("GameCommand");
+ prog->globaloffsets.SV_InitCmd = PRVM_ED_FindGlobalOffset("SV_InitCmd");
+ prog->globaloffsets.self = PRVM_ED_FindGlobalOffset("self");
+ prog->globaloffsets.time = PRVM_ED_FindGlobalOffset("time");
+ prog->globaloffsets.v_forward = PRVM_ED_FindGlobalOffset("v_forward");
+ prog->globaloffsets.v_right = PRVM_ED_FindGlobalOffset("v_right");
+ prog->globaloffsets.v_up = PRVM_ED_FindGlobalOffset("v_up");
+ prog->globaloffsets.view_angles = PRVM_ED_FindGlobalOffset("view_angles");
+ prog->globaloffsets.trace_allsolid = PRVM_ED_FindGlobalOffset("trace_allsolid");
+ prog->globaloffsets.trace_startsolid = PRVM_ED_FindGlobalOffset("trace_startsolid");
+ prog->globaloffsets.trace_fraction = PRVM_ED_FindGlobalOffset("trace_fraction");
+ prog->globaloffsets.trace_inwater = PRVM_ED_FindGlobalOffset("trace_inwater");
+ prog->globaloffsets.trace_inopen = PRVM_ED_FindGlobalOffset("trace_inopen");
+ prog->globaloffsets.trace_endpos = PRVM_ED_FindGlobalOffset("trace_endpos");
+ prog->globaloffsets.trace_plane_normal = PRVM_ED_FindGlobalOffset("trace_plane_normal");
+ prog->globaloffsets.trace_plane_dist = PRVM_ED_FindGlobalOffset("trace_plane_dist");
+ prog->globaloffsets.trace_ent = PRVM_ED_FindGlobalOffset("trace_ent");
+ prog->globaloffsets.trace_dphitcontents = PRVM_ED_FindGlobalOffset("trace_dphitcontents");
+ prog->globaloffsets.trace_dphitq3surfaceflags = PRVM_ED_FindGlobalOffset("trace_dphitq3surfaceflags");
+ prog->globaloffsets.trace_dphittexturename = PRVM_ED_FindGlobalOffset("trace_dphittexturename");
+ prog->globaloffsets.trace_dpstartcontents = PRVM_ED_FindGlobalOffset("trace_dpstartcontents");
+ prog->globaloffsets.intermission = PRVM_ED_FindGlobalOffset("intermission");
+ prog->globaloffsets.coop = PRVM_ED_FindGlobalOffset("coop");
+ prog->globaloffsets.deathmatch = PRVM_ED_FindGlobalOffset("deathmatch");
+ prog->globaloffsets.dmg_take = PRVM_ED_FindGlobalOffset("dmg_take");
+ prog->globaloffsets.dmg_save = PRVM_ED_FindGlobalOffset("dmg_save");
+ prog->globaloffsets.dmg_origin = PRVM_ED_FindGlobalOffset("dmg_origin");
+ prog->globaloffsets.sb_showscores = PRVM_ED_FindGlobalOffset("sb_showscores");
+
+ // menu qc only uses some functions, nothing else
+ prog->funcoffsets.m_display = PRVM_ED_FindFunctionOffset("m_display");
+ prog->funcoffsets.m_draw = PRVM_ED_FindFunctionOffset("m_draw");
+ prog->funcoffsets.m_hide = PRVM_ED_FindFunctionOffset("m_hide");
+ prog->funcoffsets.m_init = PRVM_ED_FindFunctionOffset("m_init");
+ prog->funcoffsets.m_keydown = PRVM_ED_FindFunctionOffset("m_keydown");
+ prog->funcoffsets.m_keyup = PRVM_ED_FindFunctionOffset("m_keyup");
+ prog->funcoffsets.m_shutdown = PRVM_ED_FindFunctionOffset("m_shutdown");
+ prog->funcoffsets.m_toggle = PRVM_ED_FindFunctionOffset("m_toggle");