+#define RENDER_EQUALIZE 524288 // (subflag of RENDER_LIGHT) equalize the light from the light grid hitting this ent (less invasive EF_FULLBRIGHT implementation)
+#define RENDER_NODEPTHTEST 1048576
+#define RENDER_ADDITIVE 2097152
+#define RENDER_DOUBLESIDED 4194304
+#define RENDER_CUSTOMIZEDMODELLIGHT 4096
+#define RENDER_DYNAMICMODELLIGHT 8388608 // origin dependent model light
+
+#define MAX_FRAMEGROUPBLENDS 4
+typedef struct framegroupblend_s
+{
+ // animation number and blend factor
+ // (for most models this is the frame number)
+ int frame;
+ float lerp;
+ // time frame began playing (for framegroup animations)
+ double start;
+}
+framegroupblend_t;
+
+struct matrix4x4_s;
+struct model_s;
+
+typedef struct skeleton_s
+{
+ const struct model_s *model;
+ struct matrix4x4_s *relativetransforms;
+}
+skeleton_t;