-// This is the network info/connection protocol. It is used to find Quake
-// servers, get info about them, and connect to them. Once connected, the
-// Quake game protocol (documented elsewhere) is used.
-//
-//
-// General notes:
-// game_name is currently always "QUAKE", but is there so this same protocol
-// can be used for future games as well; can you say Quake2?
-//
-// CCREQ_CONNECT
-// string game_name "QUAKE"
-// byte net_protocol_version NET_PROTOCOL_VERSION
-//
-// CCREQ_SERVER_INFO
-// string game_name "QUAKE"
-// byte net_protocol_version NET_PROTOCOL_VERSION
-//
-// CCREQ_PLAYER_INFO
-// byte player_number
-//
-// CCREQ_RULE_INFO
-// string rule
-//
-// CCREQ_RCON
-// string password
-// string command
-//
-//
-//
-// CCREP_ACCEPT
-// long port
-//
-// CCREP_REJECT
-// string reason
-//
-// CCREP_SERVER_INFO
-// string server_address
-// string host_name
-// string level_name
-// byte current_players
-// byte max_players
-// byte protocol_version NET_PROTOCOL_VERSION
-//
-// CCREP_PLAYER_INFO
-// byte player_number
-// string name
-// long colors
-// long frags
-// long connect_time
-// string address
-//
-// CCREP_RULE_INFO
-// string rule
-// string value
-//
-// CCREP_RCON
-// string reply
-
-// note:
-// There are two address forms used above. The short form is just a
-// port number. The address that goes along with the port is defined as
-// "whatever address you receive this reponse from". This lets us use
-// the host OS to solve the problem of multiple host addresses (possibly
-// with no routing between them); the host will use the right address
-// when we reply to the inbound connection request. The long from is
-// a full address and port in a string. It is used for returning the
-// address of a server that is not running locally.
+/// \page netconn The network info/connection protocol.
+/// It is used to find Quake
+/// servers, get info about them, and connect to them. Once connected, the
+/// Quake game protocol (documented elsewhere) is used.
+///
+///
+/// General notes:\code
+/// game_name is currently always "QUAKE", but is there so this same protocol
+/// can be used for future games as well; can you say Quake2?
+///
+/// CCREQ_CONNECT
+/// string game_name "QUAKE"
+/// byte net_protocol_version NET_PROTOCOL_VERSION
+///
+/// CCREQ_SERVER_INFO
+/// string game_name "QUAKE"
+/// byte net_protocol_version NET_PROTOCOL_VERSION
+///
+/// CCREQ_PLAYER_INFO
+/// byte player_number
+///
+/// CCREQ_RULE_INFO
+/// string rule
+///
+/// CCREQ_RCON
+/// string password
+/// string command
+///
+///
+///
+/// CCREP_ACCEPT
+/// long port
+///
+/// CCREP_REJECT
+/// string reason
+///
+/// CCREP_SERVER_INFO
+/// string server_address
+/// string host_name
+/// string level_name
+/// byte current_players
+/// byte max_players
+/// byte protocol_version NET_PROTOCOL_VERSION
+///
+/// CCREP_PLAYER_INFO
+/// byte player_number
+/// string name
+/// long colors
+/// long frags
+/// long connect_time
+/// string address
+///
+/// CCREP_RULE_INFO
+/// string rule
+/// string value
+///
+/// CCREP_RCON
+/// string reply
+/// \endcode
+/// \note
+/// There are two address forms used above. The short form is just a
+/// port number. The address that goes along with the port is defined as
+/// "whatever address you receive this reponse from". This lets us use
+/// the host OS to solve the problem of multiple host addresses (possibly
+/// with no routing between them); the host will use the right address
+/// when we reply to the inbound connection request. The long from is
+/// a full address and port in a string. It is used for returning the
+/// address of a server that is not running locally.