// strangely the smd angles are for a transposed matrix, so we
// have to generate a transposed matrix, then convert that...
Matrix4x4_FromBonePose7s(&posematrix, model->num_posescale, model->data_poses7s + 7*(model->num_bones * poseindex + transformindex));
// strangely the smd angles are for a transposed matrix, so we
// have to generate a transposed matrix, then convert that...
Matrix4x4_FromBonePose7s(&posematrix, model->num_posescale, model->data_poses7s + 7*(model->num_bones * poseindex + transformindex));