-int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
-#define NUM_GAMEOPTIONS 9
+int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 120, 128};
+#define NUM_GAMEOPTIONS 10
else
M_Print (160, 96, va("%i minutes", timelimit.integer));
else
M_Print (160, 96, va("%i minutes", timelimit.integer));
- M_Print (0, 112, " Episode");
- M_Print (160, 112, g->episodes[startepisode].description);
+ M_Print (0, 120, " Episode");
+ M_Print (160, 120, g->episodes[startepisode].description);
- M_Print (0, 120, " Level");
- M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
+ M_Print (0, 128, " Level");
+ M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+ M_Print (160, 136, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);