#define NV_DRIVER_BUG 1
#if NV_DRIVER_BUG
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, 0 );
glVertexPointer( 3, GL_FLOAT, 0, 0 );
glDrawArrays( GL_TRIANGLE_FAN, 0, 0 );
#endif
#define NV_DRIVER_BUG 1
#if NV_DRIVER_BUG
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, 0 );
glVertexPointer( 3, GL_FLOAT, 0, 0 );
glDrawArrays( GL_TRIANGLE_FAN, 0, 0 );
#endif