- virtual const char* GetShader() const = 0;
- virtual void SetShader(const char* name) = 0;
- virtual const TextureProjection& GetTexdef() const = 0;
- virtual void GetTexdef(TextureProjection& projection) const = 0;
- virtual void SetTexdef(const TextureProjection& projection) = 0;
- virtual void GetFlags(ContentsFlagsValue& flags) const = 0;
- virtual void SetFlags(const ContentsFlagsValue& flags) = 0;
- virtual void ShiftTexdef(float s, float t) = 0;
- virtual void ScaleTexdef(float s, float t) = 0;
- virtual void RotateTexdef(float angle) = 0;
- virtual void FitTexture(float s_repeat, float t_repeat) = 0;
- virtual bool isDetail() const = 0;
- virtual void setDetail(bool detail) = 0;
+virtual const char* GetShader() const = 0;
+virtual void SetShader( const char* name ) = 0;
+virtual const TextureProjection& GetTexdef() const = 0;
+virtual void GetTexdef( TextureProjection& projection ) const = 0;
+virtual void SetTexdef( const TextureProjection& projection ) = 0;
+virtual void GetFlags( ContentsFlagsValue& flags ) const = 0;
+virtual void SetFlags( const ContentsFlagsValue& flags ) = 0;
+virtual void ShiftTexdef( float s, float t ) = 0;
+virtual void ScaleTexdef( float s, float t ) = 0;
+virtual void RotateTexdef( float angle ) = 0;
+virtual void FitTexture( float s_repeat, float t_repeat ) = 0;
+virtual bool isDetail() const = 0;
+virtual void setDetail( bool detail ) = 0;