+/*
+ * Each paramater incerements by 3 since vector types hold
+ * 3 components (x,y,z).
+ */
+#define OFS_NULL 0
+#define OFS_RETURN 1
+#define OFS_PARM0 (OFS_RETURN+3)
+#define OFS_PARM1 (OFS_PARM0 +3)
+#define OFS_PARM2 (OFS_PARM1 +3)
+#define OFS_PARM3 (OFS_PARM2 +3)
+#define OFS_PARM4 (OFS_PARM3 +3)
+#define OFS_PARM5 (OFS_PARM4 +3)
+#define OFS_PARM6 (OFS_PARM5 +3)
+#define OFS_PARM7 (OFS_PARM6 +3)
+
+typedef struct {
+ uint16_t opcode;
+
+ /* operand 1 */
+ union {
+ int16_t s1; /* signed */
+ uint16_t u1; /* unsigned */
+ };
+ /* operand 2 */
+ union {
+ int16_t s2; /* signed */
+ uint16_t u2; /* unsigned */
+ };
+ /* operand 3 */
+ union {
+ int16_t s3; /* signed */
+ uint16_t u3; /* unsigned */
+ };
+
+ /*
+ * This is the same as the structure in darkplaces
+ * {
+ * unsigned short op;
+ * short a,b,c;
+ * }
+ * But this one is more sane to work with, and the
+ * type sizes are guranteed.
+ */
+} prog_section_statement;
+
+typedef struct {
+ /* The types:
+ * 0 = ev_void
+ * 1 = ev_string
+ * 2 = ev_float
+ * 3 = ev_vector
+ * 4 = ev_entity
+ * 5 = ev_field
+ * 6 = ev_function
+ * 7 = ev_pointer -- engine only
+ * 8 = ev_bad -- engine only
+ */
+ uint16_t type;
+ uint16_t offset;
+ uint32_t name;
+} prog_section_both;
+typedef prog_section_both prog_section_def;
+typedef prog_section_both prog_section_field;
+
+typedef struct {
+ int32_t entry; /* in statement table for instructions */
+ uint32_t firstlocal; /* First local in local table */
+ uint32_t locals; /* Total ints of params + locals */
+ uint32_t profile; /* Always zero (engine uses this) */
+ uint32_t name; /* name of function in string table */
+ uint32_t file; /* file of the source file */
+ uint32_t nargs; /* number of arguments */
+ uint8_t argsize[8]; /* size of arguments (keep 8 always?) */
+} prog_section_function;
+