- texturemempool = Mem_AllocPool("Texture Info");
- texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
- textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
+ texturemempool = Mem_AllocPool("Texture Info", 0, NULL);
+ texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)", 0, NULL);
+ textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers", 0, NULL);