m.tex[0] = R_GetTexture(surf->currenttexture->texture);
m.tex[1] = R_GetTexture(surf->lightmaptexture);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
m.tex[1] = R_GetTexture(surf->lightmaptexture);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)