- if (r_showtris.integer)
- {
- rmeshstate_t m;
- GL_Color(1,1,1,1);
- GL_BlendFunc(GL_ONE, GL_ZERO);
- GL_DepthTest(GL_FALSE);
- GL_DepthMask(GL_FALSE);
- memset(&m, 0, sizeof(m));
- R_Mesh_State_Texture(&m);
- r_showtrispass = true;
- R_RenderScene();
- r_showtrispass = false;
- }