-// must be at the bottom of this file:
-
-set g_bugrigs 0
-set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
-set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
-set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
-set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
-set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
-set g_bugrigs_air_steering 1 "NFS bug emulation"
-set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
-set g_bugrigs_friction_floor 50 "units/sec friction on floor"
-set g_bugrigs_friction_brake 950 "units/sec friction for braking"
-set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
-set g_bugrigs_accel 800 "acceleration"
-set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
-set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
-set g_bugrigs_steer 1 "steering amount"
-
-set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
-set g_ban_sync_interval 5 "sync every 5 minutes"
-set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
-set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
-set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
-
-set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse"
-
-// ballistics use physical units, but qu based
-// Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
-// Quake-Joule: 1 qJ = 1 qN * 1 qu
-// Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
-
-set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu
-set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
-set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
-set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips"
-
-set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
-
-sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
-set g_full_getstatus_responses 0 "this currently breaks qstat"
-
-// Demo camera
-set camera_enable 0 "Enables the camera for demo playback"
-set camera_free 0 "Free camera instead of chasing the player"
-set camera_reset 0 "Resets the camera position and switch to chase mode"
-set camera_speed_roll 0.9 "Camera rotation speed"
-set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
-set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
-set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
-set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
-set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
-set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
-set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
-set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
-
-// "Gentle mode": show no blood
-seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
-seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
-seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
-seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
-seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
-
-set g_jetpack 0 "Jetpack mutator"
-
-set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
-