- precache_sound ("weapons/grabber_fire.wav"); // grabber\r
- precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
- precache_sound ("weapons/grabber_impact.wav"); // grabber\r
- precache_sound ("weapons/stomachkick.wav");\r
+\r
+ // precache display digits\r
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
+ {\r
+ entity e;\r
+ float w;\r
+ e = get_weaponinfo(i);\r
+ for(w = 1; fexists(strcat("models/weapons/v_", e.netname, "_digit1-", ftos(w) , ".md3")); w++)\r
+ precache_model (strcat("models/weapons/v_", e.netname, "_digit1-", ftos(w) , ".md3"));\r
+ for(w = 1; fexists(strcat("models/weapons/v_", e.netname, "_digit2-", ftos(w) , ".md3")); w++)\r
+ precache_model (strcat("models/weapons/v_", e.netname, "_digit2-", ftos(w) , ".md3"));\r
+ }\r
+\r
+ for(i = 0; i < 8; i += 1)\r
+ precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r