+void Sbar_Portrait()\r
+{\r
+ // draws the portrait, using the values set in Ent_ReadPortrait\r
+\r
+ // make the portrait slide in and out of the left edge\r
+ float fade_time;\r
+ float fade1_start, fade1_end, fade2_start, fade2_end;\r
+ float fade_in, fade_out;\r
+\r
+ fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+ fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+ fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+ fade2_start = portrait_time;\r
+ fade2_end = portrait_time + fade_time;\r
+\r
+ fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+ fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+ vector left, fade_pos;\r
+ left_x = 0;\r
+ left_y = vid_conheight / 2;\r
+ fade_pos_x = -130 * fade_in * fade_out;\r
+\r
+ if(!cvar("sbar_portrait"))\r
+ return;\r
+\r
+ if(portrait_time + cvar("sbar_portrait_time") >= time)\r
+ {\r
+ if(portrait_image && portrait_name) // prevent using bad strings\r
+ {\r
+ drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ // free unused strings from memory\r
+ if(portrait_image)\r
+ {\r
+ strunzone(portrait_image);\r
+ portrait_image = string_null;\r
+ }\r
+ if(portrait_name)\r
+ {\r
+ strunzone(portrait_name);\r
+ portrait_name = string_null;\r
+ }\r
+ }\r
+}\r
+\r