-gameversion 06001\r
-gameversion_min 05000 // 0.5.0 still used this\r
-gameversion_max 07000 // 0.7.0 version allows any 0.6 release, but no more\r
+gameversion 07001\r
+gameversion_min 06000 // 0.6.0 still used this\r
+gameversion_max 08000 // 0.7.0 version allows any 0.8 release, but no more\r
seta crosshair_color "1 1 0.5"\r
seta crosshair_alpha 1\r
seta crosshair_size 0.35\r
seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item"\r
seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health"\r
seta crosshair_color "1 1 0.5"\r
seta crosshair_alpha 1\r
seta crosshair_size 0.35\r
seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item"\r
seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health"\r
-seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon"\r
-seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon"\r
+seta crosshair_unarmed_dim_color 0.75 "dim crosshair color to this amount when we aren't holding a weapon"\r
+seta crosshair_unarmed_dim_alpha 0.75 "dim crosshair alpha to this amount when we aren't holding a weapon"\r
seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect"\r
seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring"\r
seta crosshair_ring_size 2.5 "size of the crosshair ammo ring"\r
seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect"\r
seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring"\r
seta crosshair_ring_size 2.5 "size of the crosshair ammo ring"\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress"\r
\r
set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress"\r
\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r