if(!strlen(Texture[GENESIS3D][0])) strcpy(Texture[GENESIS3D][0],"textures/rock13");
if(!strlen(Texture[QUAKE3][0])) strcpy(Texture[QUAKE3][0], "textures/organics/grass3");
if(!strlen(Texture[QUAKE3][1])) strcpy(Texture[QUAKE3][1], "textures/common/caulk");
if(!strlen(Texture[GENESIS3D][0])) strcpy(Texture[GENESIS3D][0],"textures/rock13");
if(!strlen(Texture[QUAKE3][0])) strcpy(Texture[QUAKE3][0], "textures/organics/grass3");
if(!strlen(Texture[QUAKE3][1])) strcpy(Texture[QUAKE3][1], "textures/common/caulk");