-void ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation );
-void LoadAll( bool bLoadPatches = false );
-void BuildInRadiant( bool bAllowDestruction );
-int m_nNextEntity;
-DEntity* GetWorldSpawn();
-void ClearEntities();
+ void
+ ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
+ int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);