- if (*s == '%' && s[1])
- {
- // handle proquake message macros
- temp[0] = 0;
- switch (s[1])
- {
- case 'l': // current location
- CL_Locs_FindLocationName(temp, sizeof(temp), cl.movement_origin);
- break;
- case 'h': // current health
- dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_HEALTH]);
- break;
- case 'a': // current armor
- dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_ARMOR]);
- break;
- case 'x': // current rockets
- dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_ROCKETS]);
- break;
- case 'c': // current cells
- dpsnprintf(temp, sizeof(temp), "%i", cl.stats[STAT_CELLS]);
- break;
- // silly proquake macros
- case 'd': // loc at last death
- CL_Locs_FindLocationName(temp, sizeof(temp), cl.lastdeathorigin);
- break;
- case 't': // current time
- dpsnprintf(temp, sizeof(temp), "%.0f:%.0f", floor(cl.time / 60), cl.time - floor(cl.time / 60) * 60);
- break;
- case 'r': // rocket launcher status ("I have RL", "I need rockets", "I need RL")
- if (!(cl.stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER))
- dpsnprintf(temp, sizeof(temp), "I need RL");
- else if (!cl.stats[STAT_ROCKETS])
- dpsnprintf(temp, sizeof(temp), "I need rockets");
- else
- dpsnprintf(temp, sizeof(temp), "I have RL");
- break;
- case 'p': // powerup status (outputs "quad" "pent" and "eyes" according to status)
- if (cl.stats[STAT_ITEMS] & IT_QUAD)
- {
- if (temp[0])
- strlcat(temp, " ", sizeof(temp));
- strlcat(temp, "quad", sizeof(temp));
- }
- if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
- {
- if (temp[0])
- strlcat(temp, " ", sizeof(temp));
- strlcat(temp, "pent", sizeof(temp));
- }
- if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
- {
- if (temp[0])
- strlcat(temp, " ", sizeof(temp));
- strlcat(temp, "eyes", sizeof(temp));
- }
- break;
- case 'w': // weapon status (outputs "SSG:NG:SNG:GL:RL:LG" with the text between : characters omitted if you lack the weapon)
- if (cl.stats[STAT_ITEMS] & IT_SUPER_SHOTGUN)
- strlcat(temp, "SSG", sizeof(temp));
- strlcat(temp, ":", sizeof(temp));
- if (cl.stats[STAT_ITEMS] & IT_NAILGUN)
- strlcat(temp, "NG", sizeof(temp));
- strlcat(temp, ":", sizeof(temp));
- if (cl.stats[STAT_ITEMS] & IT_SUPER_NAILGUN)
- strlcat(temp, "SNG", sizeof(temp));
- strlcat(temp, ":", sizeof(temp));
- if (cl.stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER)
- strlcat(temp, "GL", sizeof(temp));
- strlcat(temp, ":", sizeof(temp));
- if (cl.stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)
- strlcat(temp, "RL", sizeof(temp));
- strlcat(temp, ":", sizeof(temp));
- if (cl.stats[STAT_ITEMS] & IT_LIGHTNING)
- strlcat(temp, "LG", sizeof(temp));
- break;
- default:
- // not a recognized macro, print it as-is...
- temp[0] = s[0];
- temp[1] = s[1];
- temp[2] = 0;
- break;
- }
- // write the resulting text
- SZ_Write(&cls.netcon->message, (unsigned char *)temp, strlen(temp));
- s += 2;
- continue;
- }
- MSG_WriteByte(&cls.netcon->message, *s);
- s++;