R_UpdateTexture( video->cpif.tex, (unsigned char *)video->imagedata, 0, 0, video->cpif.width, video->cpif.height );
}
static void LinkVideoTexture( clvideo_t *video ) {
video->cpif.tex = R_LoadTexture2D( cl_videotexturepool, video->cpif.name,
R_UpdateTexture( video->cpif.tex, (unsigned char *)video->imagedata, 0, 0, video->cpif.width, video->cpif.height );
}
static void LinkVideoTexture( clvideo_t *video ) {
video->cpif.tex = R_LoadTexture2D( cl_videotexturepool, video->cpif.name,