+ // if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
+ // and won't render a view if it does not call that.
+ if (cl.csqc_loaded)
+ CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
+ else
+ {
+ CL_UpdateEntityShading();