// LordHavoc: only render if not too close
c_particles += cl_numparticles;
for (i = 0, p = particles;i < cl_numparticles;i++, p++)
// LordHavoc: only render if not too close
c_particles += cl_numparticles;
for (i = 0, p = particles;i < cl_numparticles;i++, p++)