+ // if true the cl.viewangles are interpolated from cl.mviewangles[]
+ // during this frame
+ // (makes spectating players much smoother and prevents mouse movement from turning)
+ cl.fixangle[1] = cl.fixangle[0];
+ cl.fixangle[0] = false;
+ if (!cls.demoplayback)
+ VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);