+static void CL_MeshEntities_Start(void)
+{
+ int i;
+ entity_t *ent;
+ for(i = 0; i < NUM_MESHENTITIES; i++)
+ {
+ ent = cl_meshentities + i;
+ Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
+ }
+}
+
+static void CL_MeshEntities_Shutdown(void)
+{
+ int i;
+ entity_t *ent;
+ for(i = 0; i < NUM_MESHENTITIES; i++)
+ {
+ ent = cl_meshentities + i;
+ Mod_Mesh_Destroy(ent->render.model);
+ }
+}
+
+void CL_MeshEntities_Init(void)