+ // this is only really needed for nogravityonground combined with gravityunaffectedbyticrate
+ // <LordHavoc> I'm pretty sure I commented it out solely because it seemed redundant
+ // this got commented out in a change that supposedly makes the code match QW better
+ // so if this is broken, maybe put it in an if(cls.protocol != PROTOCOL_QUAKEWORLD) block
+ if (trace.plane.normal[2] > 0.7)
+ s->onground = true;