+ prvm_prog_t *prog = CLVM_prog;
+ if (!ed || ed->priv.server->free)
+ return NULL;
+ return CL_GetModelByIndex((int)PRVM_clientedictfloat(ed, modelindex));
+}
+
+void CL_LinkEdict(prvm_edict_t *ent)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ vec3_t mins, maxs;
+
+ if (ent == prog->edicts)
+ return; // don't add the world
+
+ if (ent->priv.server->free)
+ return;
+
+ // set the abs box
+
+ if (PRVM_clientedictfloat(ent, solid) == SOLID_BSP)
+ {
+ dp_model_t *model = CL_GetModelByIndex( (int)PRVM_clientedictfloat(ent, modelindex) );
+ if (model == NULL)
+ {
+ Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
+
+ model = CL_GetModelByIndex( 0 );
+ }
+
+ if( model != NULL )
+ {
+ if (!model->TraceBox)
+ Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+
+ if (PRVM_clientedictvector(ent, angles)[0] || PRVM_clientedictvector(ent, angles)[2] || PRVM_clientedictvector(ent, avelocity)[0] || PRVM_clientedictvector(ent, avelocity)[2])
+ {
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmins, mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmaxs, maxs);
+ }
+ else if (PRVM_clientedictvector(ent, angles)[1] || PRVM_clientedictvector(ent, avelocity)[1])
+ {
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmins, mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmaxs, maxs);
+ }
+ else
+ {
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmins, mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmaxs, maxs);
+ }
+ }
+ else
+ {
+ // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
+ }
+ }
+ else
+ {
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
+ }
+
+ VectorCopy(mins, PRVM_clientedictvector(ent, absmin));
+ VectorCopy(maxs, PRVM_clientedictvector(ent, absmax));
+
+ World_LinkEdict(&cl.world, ent, mins, maxs);
+}
+
+int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ if (passedict)
+ {
+ int dphitcontentsmask = (int)PRVM_clientedictfloat(passedict, dphitcontentsmask);
+ if (dphitcontentsmask)
+ return dphitcontentsmask;
+ else if (PRVM_clientedictfloat(passedict, solid) == SOLID_SLIDEBOX)
+ {
+ if ((int)PRVM_clientedictfloat(passedict, flags) & FL_MONSTER)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
+ }
+ else if (PRVM_clientedictfloat(passedict, solid) == SOLID_CORPSE)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+ else if (PRVM_clientedictfloat(passedict, solid) == SOLID_TRIGGER)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+ }
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+}
+
+/*
+==================
+CL_Move
+==================
+*/
+trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ int i, bodysupercontents;
+ int passedictprog;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // temporary storage because prvm_vec_t may need conversion
+ vec3_t touchmins, touchmaxs;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ if (hitnetworkentity)
+ *hitnetworkentity = 0;
+
+ VectorCopy(start, clipstart);
+ VectorClear(clipmins2);
+ VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
+#endif
+
+ // clip to world
+ Collision_ClipPointToWorld(&cliptrace, cl.worldmodel, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = clipstart[i] - 1;
+ clipboxmaxs[i] = clipstart[i] + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+ if (prog == NULL || passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
+
+ // collide against network entities
+ if (hitnetworkbrushmodels)
+ {
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_ClipPointToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = cl.brushmodel_entities[i];
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+ }
+
+ // collide against player entities
+ if (hitnetworkplayers)
+ {
+ vec3_t origin, entmins, entmaxs;
+ matrix4x4_t entmatrix, entinversematrix;
+
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ // don't hit network players, if we are a nonsolid player
+ if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
+ goto skipnetworkplayers;
+ }
+
+ for (i = 1;i <= cl.maxclients;i++)
+ {
+ entity_render_t *ent = &cl.entities[i].render;
+
+ // don't hit ourselves
+ if (i == cl.playerentity)
+ continue;
+
+ // don't hit players that don't exist
+ if (!cl.entities_active[i])
+ continue;
+ if (!cl.scores[i-1].name[0])
+ continue;
+
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ // don't hit spectators or nonsolid players
+ if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
+ continue;
+ }
+
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, cl.playerstandmins, entmins);
+ VectorAdd(origin, cl.playerstandmaxs, entmaxs);
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
+ continue;
+ Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
+ Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
+ Collision_ClipPointToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = i;
+ Collision_CombineTraces(&cliptrace, &trace, NULL, false);
+ }
+
+skipnetworkplayers:
+ ;
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (hitcsqcentities && prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == PRVM_clientedictedict(touch, owner))
+ continue;
+ // don't clip points against points (they can't collide)
+ if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+ model = CL_GetModelFromEdict(touch);
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
+ VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
+ if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0.0f);
+ else
+ Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = 0;
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+ return cliptrace;
+}
+
+/*
+==================
+CL_TraceLine
+==================
+*/
+trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ int i, bodysupercontents;
+ int passedictprog;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // temporary storage because prvm_vec_t may need conversion
+ vec3_t touchmins, touchmaxs;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+ if (VectorCompare(start, end))
+ return CL_TracePoint(start, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+
+ if (hitnetworkentity)
+ *hitnetworkentity = 0;
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+ VectorClear(clipmins2);
+ VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, hitsurfaces);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+ if (prog == NULL || passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
+
+ // collide against network entities
+ if (hitnetworkbrushmodels)
+ {
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, hitsurfaces);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = cl.brushmodel_entities[i];
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+ }
+
+ // collide against player entities
+ if (hitnetworkplayers)
+ {
+ vec3_t origin, entmins, entmaxs;
+ matrix4x4_t entmatrix, entinversematrix;
+
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ // don't hit network players, if we are a nonsolid player
+ if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
+ goto skipnetworkplayers;
+ }
+
+ for (i = 1;i <= cl.maxclients;i++)
+ {
+ entity_render_t *ent = &cl.entities[i].render;
+
+ // don't hit ourselves
+ if (i == cl.playerentity)
+ continue;
+
+ // don't hit players that don't exist
+ if (!cl.entities_active[i])
+ continue;
+ if (!cl.scores[i-1].name[0])
+ continue;
+
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ // don't hit spectators or nonsolid players
+ if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
+ continue;
+ }
+
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, cl.playerstandmins, entmins);
+ VectorAdd(origin, cl.playerstandmaxs, entmaxs);
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
+ continue;
+ Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
+ Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
+ Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, hitsurfaces);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = i;
+ Collision_CombineTraces(&cliptrace, &trace, NULL, false);
+ }
+
+skipnetworkplayers:
+ ;
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (hitcsqcentities && prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == PRVM_clientedictedict(touch, owner))
+ continue;
+ // don't clip points against points (they can't collide)
+ if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+ model = CL_GetModelFromEdict(touch);
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
+ VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
+ if (type == MOVE_MISSILE && (int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
+ else
+ Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, hitsurfaces);
+
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = 0;
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+ return cliptrace;
+}
+
+/*
+==================
+CL_Move
+==================
+*/
+trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ vec3_t hullmins, hullmaxs;
+ int i, bodysupercontents;
+ int passedictprog;
+ qboolean pointtrace;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // temporary storage because prvm_vec_t may need conversion
+ vec3_t touchmins, touchmaxs;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size of the moving object
+ vec3_t clipmins, clipmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+ if (VectorCompare(mins, maxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, mins, shiftstart);
+ VectorAdd(end, mins, shiftend);
+ if (VectorCompare(start, end))
+ trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+ else
+ trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
+ VectorSubtract(trace.endpos, mins, trace.endpos);
+ return trace;
+ }
+
+ if (hitnetworkentity)
+ *hitnetworkentity = 0;
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+ VectorCopy(mins, clipmins);
+ VectorCopy(maxs, clipmaxs);
+ VectorCopy(mins, clipmins2);
+ VectorCopy(maxs, clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
+ if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize)
+ cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
+ else
+ {
+ VectorCopy(clipmins, hullmins);
+ VectorCopy(clipmaxs, hullmaxs);
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+ if (prog == NULL || passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
+ // figure out whether this is a point trace for comparisons
+ pointtrace = VectorCompare(clipmins, clipmaxs);
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
+
+ // collide against network entities
+ if (hitnetworkbrushmodels)
+ {
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = cl.brushmodel_entities[i];
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+ }
+
+ // collide against player entities
+ if (hitnetworkplayers)
+ {
+ vec3_t origin, entmins, entmaxs;
+ matrix4x4_t entmatrix, entinversematrix;
+
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ // don't hit network players, if we are a nonsolid player
+ if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
+ goto skipnetworkplayers;
+ }
+
+ for (i = 1;i <= cl.maxclients;i++)
+ {
+ entity_render_t *ent = &cl.entities[i].render;
+
+ // don't hit ourselves
+ if (i == cl.playerentity)
+ continue;
+
+ // don't hit players that don't exist
+ if (!cl.entities_active[i])
+ continue;
+ if (!cl.scores[i-1].name[0])
+ continue;
+
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
+ {
+ // don't hit spectators or nonsolid players
+ if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
+ continue;
+ }
+
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, cl.playerstandmins, entmins);
+ VectorAdd(origin, cl.playerstandmaxs, entmaxs);
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
+ continue;
+ Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
+ Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
+ Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = i;
+ Collision_CombineTraces(&cliptrace, &trace, NULL, false);
+ }
+
+skipnetworkplayers:
+ ;
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (hitcsqcentities && prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == PRVM_clientedictedict(touch, owner))
+ continue;
+ // don't clip points against points (they can't collide)
+ if (pointtrace && VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+ model = CL_GetModelFromEdict(touch);
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
+ VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
+ if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
+ else
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
+
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
+ *hitnetworkentity = 0;
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+ return cliptrace;
+}
+
+/*
+==================
+CL_Cache_TraceLine
+==================
+*/
+trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t end, int type, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ int i;
+ prvm_edict_t *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_Cache_ClipLineToWorldSurfaces(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + 1;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+
+ // collide against network entities
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, ent->model, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+ // might interact, so do an exact clip
+ // only hit entity models, not collision shapes
+ model = CL_GetModelFromEdict(touch);
+ if (!model)
+ continue;
+ // animated models are not suitable for caching
+ if ((touch->priv.server->frameblend && (touch->priv.server->frameblend[0].lerp != 1.0 || touch->priv.server->frameblend[0].subframe != 0)) || touch->priv.server->skeleton.relativetransforms)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
+ continue;
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, model, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+ return cliptrace;