-* [[Introduction to QuakeC]]
-* [[democapture|Capturing video clips and using the demo camera]]
-* [[Textures|Textures know-how]]
-* [[Polycounts|Polygon count]] on Weapons and Models
-* [[framegroups|.framegroups]] file (allow self playing animations) know-how
-* [[dpmodel|How to compile dpm models]]
-* "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
+* Programming
+** [[Introduction to QuakeC]]
+** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
+** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
+** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
+
+* Modeling
+** [[Textures|Textures know-how]]
+** [[Polycounts|Polygon count]] on Weapons and Models
+** [[framegroups|.framegroups]] file (allow self playing animations) know-how
+** [[dpmodel|How to compile dpm models]]
+** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
+** How to get an animated mesh from [[Blender to DPM]]
+** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
+** [[Player Model Spec]]
+
+* Texturing
+** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
+** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
+** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
+** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
+
+* Configuration
+** [[democapture|Capturing video clips and using the demo camera]]
+
+
+h2. Editing
+
+In this section you'll find lots of helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping
+
+* [[Coding]] QuakeC, CSQC
+* [[Modeling]]
+* [[Mapping]]
+* [[Git]]
+
+h2. Misc
+
+* [[Forbidden disposable e-mail providers]]