-This is built from a personally-modified SDL 1.3, to make an updated include folder and libSDL*.a files, you need to get the SDL 1.3 source (from hg or a nightly build or whatever), then modify this line:
-src/video/uikit/SDL_uikitopenglview.m: context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
-to:
-src/video/uikit/SDL_uikitopenglview.m: context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
-
-Then simply open Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj and build libSDL for both simulator and device and then the SDL Application xcode template.
+This is built from the in-development version of SDL 1.3, to make an updated include folder and libSDL*.a files, you need to get the SDL 1.3 source (from hg or a nightly build or whatever), then simply open Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj and build libSDL for both simulator and device and then the SDL Application xcode template.