-> <div0> as for organization, I suggest:
-> <div0> - three “leaders” who should come from different backgrounds
-> <div0> - otherwise, freedom should reign among the community
-> <div0> - “big” decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
-> <div0> - small stuff can be decided by the community directly (e.g. by just performing a change and committing)
-> <div0> - nobody will be able AT ALL to sell/relicense the project :P
-> <div0> but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented
-> <div0> and with interest groups, I mean “from the players”
-> <div0> why do you play Nexuiz?
-> <Dokujisan> it’s my replacement for martial arts heh
-> <Dokujisan> I used to train in martial arts a lot. I don’t as much and nexuiz sorta took that spot.
-> <div0> I mostly play for fun, and therefore like development of new stuff and experimenting… others play competitively, which of course prefers sticking to the roots
-> <div0> (and requires stability in the “core game”)
-> <div0> also, as a free project, leadership should not be exerted by force :P
-> <div0> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
-> <div0> code wise, I’d go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don’t like what it brings
-> <div0> art wise it’s a bit more difficult, as there can be many opinions what is good and what is not
-> <div0> there, I’d only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
-> <div0> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
+```
+<div0> as for organization, I suggest:
+<div0> - three "leaders" who should come from different backgrounds
+<div0> - otherwise, freedom should reign among the community
+<div0> - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
+<div0> - small stuff can be decided by the community directly (e.g. by just performing a change and committing)
+<div0> - nobody will be able AT ALL to sell/relicense the project :P
+<div0> but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented
+<div0> and with interest groups, I mean "from the players"
+<div0> why do you play Nexuiz?
+<Dokujisan> it’s my replacement for martial arts heh
+<Dokujisan> I used to train in martial arts a lot. I don’t as much and nexuiz sorta took that spot.
+<div0> I mostly play for fun, and therefore like development of new stuff and experimenting… others play competitively, which of course prefers sticking to the roots
+<div0> (and requires stability in the "core game")
+<div0> also, as a free project, leadership should not be exerted by force :P
+<div0> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
+<div0> code wise, I’d go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don’t like what it brings
+<div0> art wise it’s a bit more difficult, as there can be many opinions what is good and what is not
+<div0> there, I’d only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
+<div0> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
+```