Achieved by increasing the quality of textures and skyboxs with the addition of _skyboxs's (3d skyboxs) and other passive detail and effects.
* Preserve backwards compatibility? _(needs more clarification)_
By adding detail, making sure it does not change game play of the previous revisions of the level. If changes are made to the dimensions of walk ways, paths and of doorways for example, then the level is different to the original. Therefor it is not backwards compatible, for example stormkeep and stormkeep2.
Achieved by increasing the quality of textures and skyboxs with the addition of _skyboxs's (3d skyboxs) and other passive detail and effects.
* Preserve backwards compatibility? _(needs more clarification)_
By adding detail, making sure it does not change game play of the previous revisions of the level. If changes are made to the dimensions of walk ways, paths and of doorways for example, then the level is different to the original. Therefor it is not backwards compatible, for example stormkeep and stormkeep2.