Next, the room needs to be textured. For this, with your brushes selected, open the Texture browser (`T`) and select a Texture.
Note that for optimized maps only faces that are visible should be textured, all non-visible faces should use the `caulk` shader.
For more information, see [Optimizations](mapping-Optimizing).
Next, the room needs to be textured. For this, with your brushes selected, open the Texture browser (`T`) and select a Texture.
Note that for optimized maps only faces that are visible should be textured, all non-visible faces should use the `caulk` shader.
For more information, see [Optimizations](mapping-Optimizing).