|r\_editlights|enable/disable editing mode|
|r\_editlights\_cursordistance|maximum distance of cursor from eye|
|r\_editlights\_cursorpushback|push back cursor this far from surface|
|r\_editlights\_cursorpushoff|push cursor off surface this far|
|r\_editlights\_cursorgrid|snap cursor to grid of this size|
|r\_editlights\_quakelightsizescale|imported quake light entity size scaling|
|r\_editlights|enable/disable editing mode|
|r\_editlights\_cursordistance|maximum distance of cursor from eye|
|r\_editlights\_cursorpushback|push back cursor this far from surface|
|r\_editlights\_cursorpushoff|push cursor off surface this far|
|r\_editlights\_cursorgrid|snap cursor to grid of this size|
|r\_editlights\_quakelightsizescale|imported quake light entity size scaling|
|r\_editlights\_help|this help|
|r\_editlights\_clear|remove all lights|
|r\_editlights\_reload|reload .rtlights, .lights file, or entities|
|r\_editlights\_help|this help|
|r\_editlights\_clear|remove all lights|
|r\_editlights\_reload|reload .rtlights, .lights file, or entities|
|r\_editlights\_spawn|create a light with default settings|
|r\_editlights\_edit command|edit selected light - more documentation below|
|r\_editlights\_remove|remove selected light|
|r\_editlights\_spawn|create a light with default settings|
|r\_editlights\_edit command|edit selected light - more documentation below|
|r\_editlights\_remove|remove selected light|
|r\_editlights\_importlightentitiesfrommap|reload light entities|
|r\_editlights\_importlightsfile|reload .light file (produced by hlight)|
|r\_editlights\_importlightentitiesfrommap|reload light entities|
|r\_editlights\_importlightsfile|reload .light file (produced by hlight)|
|origin x y z|set light location|
|originx x|set x component of light location|
|originy y|set y component of light location|
|origin x y z|set light location|
|originx x|set x component of light location|
|originy y|set y component of light location|
|specular n|set specular intensity (0-1)|
|normalmode 1/0|turn on/off rendering of this light in rtworld 0 mode|
|realtimemode 1/0|turn on/off rendering of this light in rtworld 1 mode|
|specular n|set specular intensity (0-1)|
|normalmode 1/0|turn on/off rendering of this light in rtworld 0 mode|
|realtimemode 1/0|turn on/off rendering of this light in rtworld 1 mode|
-The most important commands to remember are r\_editlights, r\_editlights\_edit (color, realtimemode and radius arguments), and of course, r\_editlights\_save. You will not see your light and its effects in real time if you do not execute r\_editlights\_realtimemode 1 while having selected the light.
+The most important commands to remember are `r_editlights`, `r_editlights_edit` (color, realtimemode and radius arguments), and of course, `r_editlights_save`. You will not see your light and its effects in real time if you do not execute `r_editlights_realtimemode 1` while having selected the light.
-It is important to note that rtlights can put a serious drain on computers due to the way they work, and they should be used sparingly (don't make an rtlight on every radiosity light, generally). However, they can easily be disabled from the client-side if a user's machine cannot handle them.
+It is important to note that rtlights can put a serious drain on computers due to the way they work, and they should be used sparingly (don’t make an rtlight on every radiosity light, generally). However, they can easily be disabled from the client-side if a user’s machine cannot handle them.