-# <code>dieone</code>
-# <code>dietwo</code>
-# <code>draw</code> *
-# <code>duck</code>
-# <code>duckwalk</code> *
-# <code>duckjump</code>
-# <code>duckidle</code> *
-# <code>idle</code> *
-# <code>jump</code>
-# <code>painone</code>
-# <code>paintwo</code>
-# <code>shoot</code> *
-# <code>taunt</code> *
-# <code>run</code> *
-# <code>runbackwards</code> *
-# <code>strafeleft</code> *
-# <code>straferight</code> *
-# <code>deadone</code>
-# <code>deadtwo</code>
-# <code>forwardright</code> *
-# <code>forwardleft</code> *
-# <code>backright</code> *
-# <code>backleft</code> *
-# <code>melee</code>
-
-Lines marked with a * need to loop (last number on the line should be <code>1</code>).
-
-If you make 1 looping animation and place model on map as misc_gamemodel it will be animated.
-
-h2. For coders
-
-To play such a self-playing animation you just use <code>self.frame=1</code> to play 1st animation, <code>self.frame=2</code> to play 2nd animation, etc.
+
+1. `dieone`
+1. `dietwo`
+1. `draw` \*
+1. `duck`
+1. `duckwalk` \*
+1. `duckjump`
+1. `duckidle` \*
+1. `idle` \*
+1. `jump`
+1. `painone`
+1. `paintwo`
+1. `shoot` \*
+1. `taunt` \*
+1. `run` \*
+1. `runbackwards` \*
+1. `strafeleft` \*
+1. `straferight` \*
+1. `deadone`
+1. `deadtwo`
+1. `forwardright` \*
+1. `forwardleft` \*
+1. `backright` \*
+1. `backleft` \*
+1. `melee`
+
+Lines marked with a \* need to loop (last number on the line should be `1`).
+
+If you make 1 looping animation and place model on map as misc\_gamemodel it will be animated.
+
+For coders
+----------
+
+To play such a self-playing animation you just use `self.frame=1` to play 1st animation, `self.frame=2` to play 2nd animation, etc.