// free q3 shaders so that any newly downloaded shaders will be active
Mod_FreeQ3Shaders();
- worldmodel = Mod_ForName(modelname, false, developer.integer != 0, NULL);
+ worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
if (!worldmodel || !worldmodel->TraceBox)
{
Con_Printf("Couldn't load map %s\n", modelname);