-/*==========================================================================;
+/*
+ * Copyright (C) 2000 Peter Hunnisett
*
- * Copyright (C) 1995-1998 Microsoft Corporation. All Rights Reserved.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
*
- * File: d3dtypes.h
- * Content: Direct3D types include file
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- ***************************************************************************/
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
-#ifndef _D3DTYPES_H_
-#define _D3DTYPES_H_
+/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
+ if WINE continues to only use C code - I suppose that we could always inline in
+ the header file to get around that little problem... */
+/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
+ are going to be generically useful for directx stuff */
-#include <windows.h>
+#ifndef __WINE_D3DTYPES_H
+#define __WINE_D3DTYPES_H
-#include <float.h>
-#include <ddraw.h>
+#include <_mingw_dxhelper.h>
-#ifndef DIRECT3D_VERSION
-#define DIRECT3D_VERSION 0x0600
+#ifndef __WINESRC__
+# include <windows.h>
#endif
-#pragma pack(4)
-
-
-/* D3DVALUE is the fundamental Direct3D fractional data type */
+#include <float.h>
+#include <ddraw.h>
-#define D3DVALP(val, prec) ((float)(val))
-#define D3DVAL(val) ((float)(val))
-typedef float D3DVALUE, *LPD3DVALUE;
-#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
-#define D3DMultiply(a, b) ((a) * (b))
+#define D3DVALP(val, prec) ((float)(val))
+#define D3DVAL(val) ((float)(val))
+#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b) ((a) * (b))
typedef LONG D3DFIXED;
+
#ifndef RGB_MAKE
-/*
- * Format of CI colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | color index | fraction |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
#define CI_GETALPHA(ci) ((ci) >> 24)
#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
#define CI_GETFRACTION(ci) ((ci) & 0xff)
#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
-/*
- * Format of RGBA colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
-/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
- * The float values must be in the range 0..1
- */
#define D3DRGB(r, g, b) \
- (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
+ (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
#define D3DRGBA(r, g, b, a) \
- ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
- | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
+ ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
+ | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
)
-/*
- * Format of RGB colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | ignored | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
#endif
-/*
- * Flags for Enumerate functions
- */
-
-/*
- * Stop the enumeration
- */
#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
-
-/*
- * Continue the enumeration
- */
#define D3DENUMRET_OK DDENUMRET_OK
-typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
-typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
-typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
+typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
+typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
+typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
-typedef DWORD D3DCOLOR, *LPD3DCOLOR;
+#ifndef DX_SHARED_DEFINES
-typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
-typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
-typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+typedef float D3DVALUE,*LPD3DVALUE;
-typedef struct _D3DCOLORVALUE {
- union {
- D3DVALUE r;
- D3DVALUE dvR;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR, *LPD3DCOLOR;
+#define D3DCOLOR_DEFINED
#endif
- union {
- D3DVALUE g;
- D3DVALUE dvG;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+ /* the definitions for these methods are in d3dvec.inl */
+public:
+ /*** constructors ***/
+ _D3DVECTOR() {}
+ _D3DVECTOR(D3DVALUE f);
+ _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+ _D3DVECTOR(const D3DVALUE f[3]);
+
+ /*** assignment operators ***/
+ _D3DVECTOR& operator += (const _D3DVECTOR& v);
+ _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (D3DVALUE s);
+ _D3DVECTOR& operator /= (D3DVALUE s);
+
+ /*** unary operators ***/
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+ /*** binary operators ***/
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+ friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+ friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+
+ friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
+ friend D3DVALUE Magnitude(const _D3DVECTOR& v);
+
+ friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
+
+ friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
#endif
- union {
- D3DVALUE b;
- D3DVALUE dvB;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
#endif
- union {
- D3DVALUE a;
- D3DVALUE dvA;
-#if defined(NONAMELESSUNION)
- } u4;
-#else
- };
+
+#ifndef LPD3DVECTOR_DEFINED
+typedef D3DVECTOR *LPD3DVECTOR;
+#define LPD3DVECTOR_DEFINED
#endif
-} D3DCOLORVALUE, *LPD3DCOLORVALUE;
+
+#define DX_SHARED_DEFINES
+#endif /* DX_SHARED_DEFINES */
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+
+typedef struct _D3DCOLORVALUE {
+ union {
+ D3DVALUE r;
+ D3DVALUE dvR;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE g;
+ D3DVALUE dvG;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE b;
+ D3DVALUE dvB;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE a;
+ D3DVALUE dvA;
+ } DUMMYUNIONNAME4;
+} D3DCOLORVALUE,*LPD3DCOLORVALUE;
typedef struct _D3DRECT {
- union {
+ union {
LONG x1;
LONG lX1;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME1;
+ union {
LONG y1;
LONG lY1;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME2;
+ union {
LONG x2;
LONG lX2;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME3;
+ union {
LONG y2;
LONG lY2;
-#if defined(NONAMELESSUNION)
- } u4;
-#else
- };
-#endif
+ } DUMMYUNIONNAME4;
} D3DRECT, *LPD3DRECT;
-typedef struct _D3DVECTOR {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
- D3DVALUE y;
- D3DVALUE dvY;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
-
-public:
-
- // =====================================
- // Constructors
- // =====================================
-
- _D3DVECTOR() { }
- _D3DVECTOR(D3DVALUE f);
- _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
- _D3DVECTOR(const D3DVALUE f[3]);
-
- // =====================================
- // Access grants
- // =====================================
-
- const D3DVALUE&operator[](int i) const;
- D3DVALUE&operator[](int i);
-
- // =====================================
- // Assignment operators
- // =====================================
-
- _D3DVECTOR& operator += (const _D3DVECTOR& v);
- _D3DVECTOR& operator -= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (const _D3DVECTOR& v);
- _D3DVECTOR& operator /= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (D3DVALUE s);
- _D3DVECTOR& operator /= (D3DVALUE s);
-
- // =====================================
- // Unary operators
- // =====================================
-
- friend _D3DVECTOR operator + (const _D3DVECTOR& v);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v);
-
-
- // =====================================
- // Binary operators
- // =====================================
-
- // Addition and subtraction
- friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- // Scalar multiplication and division
- friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
- friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
- // Memberwise multiplication and division
- friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Vector dominance
- friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Bitwise equality
- friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Length-related functions
- friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
- friend D3DVALUE Magnitude (const _D3DVECTOR& v);
-
- // Returns vector with same direction and unit length
- friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
-
- // Return min/max component of the input vector
- friend D3DVALUE Min (const _D3DVECTOR& v);
- friend D3DVALUE Max (const _D3DVECTOR& v);
-
- // Return memberwise min/max of input vectors
- friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
- // Dot and cross product
- friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
-
-#endif
-} D3DVECTOR, *LPD3DVECTOR;
-
-/*
- * Vertex data types supported in an ExecuteBuffer.
- */
-
-/*
- * Homogeneous vertices
- */
-
typedef struct _D3DHVERTEX {
- DWORD dwFlags; /* Homogeneous clipping flags */
- union {
+ DWORD dwFlags;
+ union {
D3DVALUE hx;
D3DVALUE dvHX;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME1;
+ union {
D3DVALUE hy;
D3DVALUE dvHY;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME2;
+ union {
D3DVALUE hz;
D3DVALUE dvHZ;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
+ } DUMMYUNIONNAME3;
} D3DHVERTEX, *LPD3DHVERTEX;
/*
* Transformed/lit vertices
*/
typedef struct _D3DTLVERTEX {
- union {
- D3DVALUE sx; /* Screen coordinates */
+ union {
+ D3DVALUE sx;
D3DVALUE dvSX;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME1;
+ union {
D3DVALUE sy;
D3DVALUE dvSY;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME2;
+ union {
D3DVALUE sz;
D3DVALUE dvSZ;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
- union {
- D3DVALUE rhw; /* Reciprocal of homogeneous w */
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE rhw;
D3DVALUE dvRHW;
-#if defined(NONAMELESSUNION)
- } u4;
-#else
- };
-#endif
- union {
- D3DCOLOR color; /* Vertex color */
+ } DUMMYUNIONNAME4;
+ union {
+ D3DCOLOR color;
D3DCOLOR dcColor;
-#if defined(NONAMELESSUNION)
- } u5;
-#else
- };
-#endif
- union {
- D3DCOLOR specular; /* Specular component of vertex */
+ } DUMMYUNIONNAME5;
+ union {
+ D3DCOLOR specular;
D3DCOLOR dcSpecular;
-#if defined(NONAMELESSUNION)
- } u6;
-#else
- };
-#endif
- union {
- D3DVALUE tu; /* Texture coordinates */
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tu;
D3DVALUE dvTU;
-#if defined(NONAMELESSUNION)
- } u7;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME7;
+ union {
D3DVALUE tv;
D3DVALUE dvTV;
-#if defined(NONAMELESSUNION)
- } u8;
-#else
- };
-#endif
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DTLVERTEX() { }
- _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
- D3DCOLOR _color, D3DCOLOR _specular,
- float _tu, float _tv)
- { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
+ } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+ _D3DTLVERTEX() {}
+ _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
+ sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+ color = _color; specular = _specular;
+ tu = _tu; tv = _tv;
+ }
#endif
} D3DTLVERTEX, *LPD3DTLVERTEX;
-/*
- * Untransformed/lit vertices
- */
typedef struct _D3DLVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
- D3DVALUE y;
- D3DVALUE dvY;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
- DWORD dwReserved;
- union {
- D3DCOLOR color; /* Vertex color */
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+ DWORD dwReserved;
+ union {
+ D3DCOLOR color;
D3DCOLOR dcColor;
-#if defined(NONAMELESSUNION)
- } u4;
-#else
- };
-#endif
- union {
- D3DCOLOR specular; /* Specular component of vertex */
+ } DUMMYUNIONNAME4;
+ union {
+ D3DCOLOR specular;
D3DCOLOR dcSpecular;
-#if defined(NONAMELESSUNION)
- } u5;
-#else
- };
-#endif
- union {
- D3DVALUE tu; /* Texture coordinates */
+ } DUMMYUNIONNAME5;
+ union {
+ D3DVALUE tu;
D3DVALUE dvTU;
-#if defined(NONAMELESSUNION)
- } u6;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME6;
+ union {
D3DVALUE tv;
D3DVALUE dvTV;
-#if defined(NONAMELESSUNION)
- } u7;
-#else
- };
-#endif
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DLVERTEX() { }
- _D3DLVERTEX(const D3DVECTOR& v,
- D3DCOLOR _color, D3DCOLOR _specular,
- float _tu, float _tv)
- { x = v.x; y = v.y; z = v.z; dwReserved = 0;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
-#endif
+ } DUMMYUNIONNAME7;
} D3DLVERTEX, *LPD3DLVERTEX;
-/*
- * Untransformed/unlit vertices
- */
-
typedef struct _D3DVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
+ union {
+ D3DVALUE x;
D3DVALUE dvX;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME1;
+ union {
D3DVALUE y;
D3DVALUE dvY;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME2;
+ union {
D3DVALUE z;
D3DVALUE dvZ;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
- union {
- D3DVALUE nx; /* Normal */
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE nx;
D3DVALUE dvNX;
-#if defined(NONAMELESSUNION)
- } u4;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME4;
+ union {
D3DVALUE ny;
D3DVALUE dvNY;
-#if defined(NONAMELESSUNION)
- } u5;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME5;
+ union {
D3DVALUE nz;
D3DVALUE dvNZ;
-#if defined(NONAMELESSUNION)
- } u6;
-#else
- };
-#endif
- union {
- D3DVALUE tu; /* Texture coordinates */
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tu;
D3DVALUE dvTU;
-#if defined(NONAMELESSUNION)
- } u7;
-#else
- };
-#endif
- union {
+ } DUMMYUNIONNAME7;
+ union {
D3DVALUE tv;
D3DVALUE dvTV;
-#if defined(NONAMELESSUNION)
- } u8;
-#else
- };
-#endif
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- _D3DVERTEX() { }
- _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
- { x = v.x; y = v.y; z = v.z;
- nx = n.x; ny = n.y; nz = n.z;
- tu = _tu; tv = _tv;
- }
+ } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+ _D3DVERTEX() {}
+ _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
+ x = v.x; y = v.y; z = v.z;
+ nx = n.x; ny = n.y; nz = n.z;
+ tu = _tu; tv = _tv;
+ }
#endif
} D3DVERTEX, *LPD3DVERTEX;
-
-/*
- * Matrix, viewport, and tranformation structures and definitions.
- */
-
typedef struct _D3DMATRIX {
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
- union {
- struct {
-#endif
-
- D3DVALUE _11, _12, _13, _14;
- D3DVALUE _21, _22, _23, _24;
- D3DVALUE _31, _32, _33, _34;
- D3DVALUE _41, _42, _43, _44;
-
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- D3DVALUE m[4][4];
- };
- _D3DMATRIX() { }
- _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
- D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
- D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
- D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
- )
- {
- m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
- m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
- m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
- m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
- }
-
- D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
- const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
- friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
+ D3DVALUE _11, _12, _13, _14;
+ D3DVALUE _21, _22, _23, _24;
+ D3DVALUE _31, _32, _33, _34;
+ D3DVALUE _41, _42, _43, _44;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+ _D3DMATRIX() { }
+
+ /* This is different from MS, but avoids anonymous structs. */
+ D3DVALUE &operator () (int r, int c)
+ { return ((D3DVALUE [4][4])&_11)[r][c]; }
+ const D3DVALUE &operator() (int r, int c) const
+ { return ((const D3DVALUE [4][4])&_11)[r][c]; }
#endif
} D3DMATRIX, *LPD3DMATRIX;
-#if (defined __cplusplus) && (defined D3D_OVERLOADS)
-#include "d3dvec.inl"
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+#include <d3dvec.inl>
#endif
typedef struct _D3DVIEWPORT {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Dimensions */
- D3DVALUE dvScaleX; /* Scale homogeneous to screen */
- D3DVALUE dvScaleY; /* Scale homogeneous to screen */
- D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
- D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvScaleX;
+ D3DVALUE dvScaleY;
+ D3DVALUE dvMaxX;
+ D3DVALUE dvMaxY;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
} D3DVIEWPORT, *LPD3DVIEWPORT;
typedef struct _D3DVIEWPORT2 {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Viewport Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Viewport Dimensions */
- D3DVALUE dvClipX; /* Top left of clip volume */
- D3DVALUE dvClipY;
- D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
- D3DVALUE dvClipHeight;
- D3DVALUE dvMinZ; /* Min/max of clip Volume */
- D3DVALUE dvMaxZ;
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvClipX;
+ D3DVALUE dvClipY;
+ D3DVALUE dvClipWidth;
+ D3DVALUE dvClipHeight;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
-/*
- * Values for clip fields.
- */
-#define D3DCLIP_LEFT 0x00000001L
-#define D3DCLIP_RIGHT 0x00000002L
-#define D3DCLIP_TOP 0x00000004L
-#define D3DCLIP_BOTTOM 0x00000008L
-#define D3DCLIP_FRONT 0x00000010L
-#define D3DCLIP_BACK 0x00000020L
-#define D3DCLIP_GEN0 0x00000040L
-#define D3DCLIP_GEN1 0x00000080L
-#define D3DCLIP_GEN2 0x00000100L
-#define D3DCLIP_GEN3 0x00000200L
-#define D3DCLIP_GEN4 0x00000400L
-#define D3DCLIP_GEN5 0x00000800L
-
-/*
- * Values for d3d status.
- */
-#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
-#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
-#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
-#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
-#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
-#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
-#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
-#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
-#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
-#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
-#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
-#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
-
-#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
-#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
-#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
-#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
-#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
-#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
-#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
-#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
-/* Do not use 0x80000000 for any status flags in future as it is reserved */
-
-#define D3DSTATUS_CLIPUNIONALL ( \
- D3DSTATUS_CLIPUNIONLEFT | \
- D3DSTATUS_CLIPUNIONRIGHT | \
- D3DSTATUS_CLIPUNIONTOP | \
- D3DSTATUS_CLIPUNIONBOTTOM | \
- D3DSTATUS_CLIPUNIONFRONT | \
- D3DSTATUS_CLIPUNIONBACK | \
- D3DSTATUS_CLIPUNIONGEN0 | \
- D3DSTATUS_CLIPUNIONGEN1 | \
- D3DSTATUS_CLIPUNIONGEN2 | \
- D3DSTATUS_CLIPUNIONGEN3 | \
- D3DSTATUS_CLIPUNIONGEN4 | \
- D3DSTATUS_CLIPUNIONGEN5 \
- )
-
-#define D3DSTATUS_CLIPINTERSECTIONALL ( \
- D3DSTATUS_CLIPINTERSECTIONLEFT | \
- D3DSTATUS_CLIPINTERSECTIONRIGHT | \
- D3DSTATUS_CLIPINTERSECTIONTOP | \
- D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
- D3DSTATUS_CLIPINTERSECTIONFRONT | \
- D3DSTATUS_CLIPINTERSECTIONBACK | \
- D3DSTATUS_CLIPINTERSECTIONGEN0 | \
- D3DSTATUS_CLIPINTERSECTIONGEN1 | \
- D3DSTATUS_CLIPINTERSECTIONGEN2 | \
- D3DSTATUS_CLIPINTERSECTIONGEN3 | \
- D3DSTATUS_CLIPINTERSECTIONGEN4 | \
- D3DSTATUS_CLIPINTERSECTIONGEN5 \
- )
-
-#define D3DSTATUS_DEFAULT ( \
- D3DSTATUS_CLIPINTERSECTIONALL | \
- D3DSTATUS_ZNOTVISIBLE)
-
-
-/*
- * Options for direct transform calls
- */
-#define D3DTRANSFORM_CLIPPED 0x00000001l
-#define D3DTRANSFORM_UNCLIPPED 0x00000002l
+typedef struct _D3DVIEWPORT7 {
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT7, *LPD3DVIEWPORT7;
+
+#define D3DMAXUSERCLIPPLANES 32
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCLIP_LEFT 0x00000001
+#define D3DCLIP_RIGHT 0x00000002
+#define D3DCLIP_TOP 0x00000004
+#define D3DCLIP_BOTTOM 0x00000008
+#define D3DCLIP_FRONT 0x00000010
+#define D3DCLIP_BACK 0x00000020
+#define D3DCLIP_GEN0 0x00000040
+#define D3DCLIP_GEN1 0x00000080
+#define D3DCLIP_GEN2 0x00000100
+#define D3DCLIP_GEN3 0x00000200
+#define D3DCLIP_GEN4 0x00000400
+#define D3DCLIP_GEN5 0x00000800
+
+#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
+#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
+#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
+#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
+#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
+#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
+#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
+#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
+#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
+#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
+#define D3DSTATUS_ZNOTVISIBLE 0x01000000
+
+#define D3DSTATUS_CLIPUNIONALL ( \
+ D3DSTATUS_CLIPUNIONLEFT | \
+ D3DSTATUS_CLIPUNIONRIGHT | \
+ D3DSTATUS_CLIPUNIONTOP | \
+ D3DSTATUS_CLIPUNIONBOTTOM | \
+ D3DSTATUS_CLIPUNIONFRONT | \
+ D3DSTATUS_CLIPUNIONBACK | \
+ D3DSTATUS_CLIPUNIONGEN0 | \
+ D3DSTATUS_CLIPUNIONGEN1 | \
+ D3DSTATUS_CLIPUNIONGEN2 | \
+ D3DSTATUS_CLIPUNIONGEN3 | \
+ D3DSTATUS_CLIPUNIONGEN4 | \
+ D3DSTATUS_CLIPUNIONGEN5 \
+ )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL ( \
+ D3DSTATUS_CLIPINTERSECTIONLEFT | \
+ D3DSTATUS_CLIPINTERSECTIONRIGHT | \
+ D3DSTATUS_CLIPINTERSECTIONTOP | \
+ D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
+ D3DSTATUS_CLIPINTERSECTIONFRONT | \
+ D3DSTATUS_CLIPINTERSECTIONBACK | \
+ D3DSTATUS_CLIPINTERSECTIONGEN0 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN1 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN2 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN3 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN4 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN5 \
+ )
+
+#define D3DSTATUS_DEFAULT ( \
+ D3DSTATUS_CLIPINTERSECTIONALL | \
+ D3DSTATUS_ZNOTVISIBLE)
+
+#define D3DTRANSFORM_CLIPPED 0x00000001
+#define D3DTRANSFORM_UNCLIPPED 0x00000002
typedef struct _D3DTRANSFORMDATA {
- DWORD dwSize;
- LPVOID lpIn; /* Input vertices */
- DWORD dwInSize; /* Stride of input vertices */
- LPVOID lpOut; /* Output vertices */
- DWORD dwOutSize; /* Stride of output vertices */
- LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
- DWORD dwClip; /* Clipping hint */
- DWORD dwClipIntersection;
- DWORD dwClipUnion; /* Union of all clip flags */
- D3DRECT drExtent; /* Extent of transformed vertices */
+ DWORD dwSize;
+ LPVOID lpIn;
+ DWORD dwInSize;
+ LPVOID lpOut;
+ DWORD dwOutSize;
+ LPD3DHVERTEX lpHOut;
+ DWORD dwClip;
+ DWORD dwClipIntersection;
+ DWORD dwClipUnion;
+ D3DRECT drExtent;
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
-/*
- * Structure defining position and direction properties for lighting.
- */
typedef struct _D3DLIGHTINGELEMENT {
- D3DVECTOR dvPosition; /* Lightable point in model space */
- D3DVECTOR dvNormal; /* Normalised unit vector */
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvNormal;
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
-/*
- * Structure defining material properties for lighting.
- */
typedef struct _D3DMATERIAL {
- DWORD dwSize;
- union {
- D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
+ DWORD dwSize;
+ union {
+ D3DCOLORVALUE diffuse;
D3DCOLORVALUE dcvDiffuse;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
- D3DCOLORVALUE ambient; /* Ambient color RGB */
+ } DUMMYUNIONNAME;
+ union {
+ D3DCOLORVALUE ambient;
D3DCOLORVALUE dcvAmbient;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
- D3DCOLORVALUE specular; /* Specular 'shininess' */
+ } DUMMYUNIONNAME1;
+ union {
+ D3DCOLORVALUE specular;
D3DCOLORVALUE dcvSpecular;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
- union {
- D3DCOLORVALUE emissive; /* Emissive color RGB */
+ } DUMMYUNIONNAME2;
+ union {
+ D3DCOLORVALUE emissive;
D3DCOLORVALUE dcvEmissive;
-#if defined(NONAMELESSUNION)
- } u4;
-#else
- };
-#endif
- union {
- D3DVALUE power; /* Sharpness if specular highlight */
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE power;
D3DVALUE dvPower;
-#if defined(NONAMELESSUNION)
- } u5;
-#else
- };
-#endif
- D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
- DWORD dwRampSize;
+ } DUMMYUNIONNAME4;
+ D3DTEXTUREHANDLE hTexture;
+ DWORD dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;
-typedef enum _D3DLIGHTTYPE {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
- D3DLIGHT_PARALLELPOINT = 4,
-#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
- D3DLIGHT_GLSPOT = 5,
-#endif
- D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef struct _D3DMATERIAL7 {
+ union {
+ D3DCOLORVALUE diffuse;
+ D3DCOLORVALUE dcvDiffuse;
+ } DUMMYUNIONNAME;
+ union {
+ D3DCOLORVALUE ambient;
+ D3DCOLORVALUE dcvAmbient;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DCOLORVALUE specular;
+ D3DCOLORVALUE dcvSpecular;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DCOLORVALUE emissive;
+ D3DCOLORVALUE dcvEmissive;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE power;
+ D3DVALUE dvPower;
+ } DUMMYUNIONNAME4;
+} D3DMATERIAL7, *LPD3DMATERIAL7;
+
+typedef enum {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+ D3DLIGHT_PARALLELPOINT = 4,
+ D3DLIGHT_GLSPOT = 5,
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
-/*
- * Structure defining a light source and its properties.
- */
typedef struct _D3DLIGHT {
DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
-} D3DLIGHT, *LPD3DLIGHT;
-
-/*
- * Structure defining a light source and its properties.
- */
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvColor;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+} D3DLIGHT,*LPD3DLIGHT;
+
+typedef struct _D3DLIGHT7 {
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvDiffuse;
+ D3DCOLORVALUE dcvSpecular;
+ D3DCOLORVALUE dcvAmbient;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+} D3DLIGHT7, *LPD3DLIGHT7;
-/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
+#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
-/* maximum valid light range */
-#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
+#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 {
- DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
- DWORD dwFlags;
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvColor;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+ DWORD dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;
typedef struct _D3DLIGHTDATA {
- DWORD dwSize;
- LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
- DWORD dwInSize; /* Stride of input elements */
- LPD3DTLVERTEX lpOut; /* Output colors */
- DWORD dwOutSize; /* Stride of output colors */
+ DWORD dwSize;
+ LPD3DLIGHTINGELEMENT lpIn;
+ DWORD dwInSize;
+ LPD3DTLVERTEX lpOut;
+ DWORD dwOutSize;
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
-/*
- * Before DX5, these values were in an enum called
- * D3DCOLORMODEL. This was not correct, since they are
- * bit flags. A driver can surface either or both flags
- * in the dcmColorModel member of D3DDEVICEDESC.
- */
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
-/*
- * Options for clearing
- */
-#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
-#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
-#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
-/*
- * Execute buffers are allocated via Direct3D. These buffers may then
- * be filled by the application with instructions to execute along with
- * vertex data.
- */
+#ifndef D3DCLEAR_TARGET
+#define D3DCLEAR_TARGET 0x00000001
+#endif
+#ifndef D3DCLEAR_ZBUFFER
+#define D3DCLEAR_ZBUFFER 0x00000002
+#endif
+#ifndef D3DCLEAR_STENCIL
+#define D3DCLEAR_STENCIL 0x00000004
+#endif
-/*
- * Supported op codes for execute instructions.
- */
typedef enum _D3DOPCODE {
- D3DOP_POINT = 1,
- D3DOP_LINE = 2,
- D3DOP_TRIANGLE = 3,
- D3DOP_MATRIXLOAD = 4,
- D3DOP_MATRIXMULTIPLY = 5,
- D3DOP_STATETRANSFORM = 6,
- D3DOP_STATELIGHT = 7,
- D3DOP_STATERENDER = 8,
- D3DOP_PROCESSVERTICES = 9,
- D3DOP_TEXTURELOAD = 10,
- D3DOP_EXIT = 11,
- D3DOP_BRANCHFORWARD = 12,
- D3DOP_SPAN = 13,
- D3DOP_SETSTATUS = 14,
- D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DOP_POINT = 1,
+ D3DOP_LINE = 2,
+ D3DOP_TRIANGLE = 3,
+ D3DOP_MATRIXLOAD = 4,
+ D3DOP_MATRIXMULTIPLY = 5,
+ D3DOP_STATETRANSFORM = 6,
+ D3DOP_STATELIGHT = 7,
+ D3DOP_STATERENDER = 8,
+ D3DOP_PROCESSVERTICES = 9,
+ D3DOP_TEXTURELOAD = 10,
+ D3DOP_EXIT = 11,
+ D3DOP_BRANCHFORWARD = 12,
+ D3DOP_SPAN = 13,
+ D3DOP_SETSTATUS = 14,
+
+ D3DOP_FORCE_DWORD = 0x7fffffff
} D3DOPCODE;
typedef struct _D3DINSTRUCTION {
- BYTE bOpcode; /* Instruction opcode */
- BYTE bSize; /* Size of each instruction data unit */
- WORD wCount; /* Count of instruction data units to follow */
+ BYTE bOpcode;
+ BYTE bSize;
+ WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
-/*
- * Structure for texture loads
- */
typedef struct _D3DTEXTURELOAD {
- D3DTEXTUREHANDLE hDestTexture;
- D3DTEXTUREHANDLE hSrcTexture;
+ D3DTEXTUREHANDLE hDestTexture;
+ D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
-/*
- * Structure for picking
- */
typedef struct _D3DPICKRECORD {
- BYTE bOpcode;
- BYTE bPad;
- DWORD dwOffset;
- D3DVALUE dvZ;
+ BYTE bOpcode;
+ BYTE bPad;
+ DWORD dwOffset;
+ D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;
-/*
- * The following defines the rendering states which can be set in the
- * execute buffer.
- */
-
-typedef enum _D3DSHADEMODE {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
- D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;
-typedef enum _D3DFILLMODE {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
- D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+ D3DFILL_FORCE_DWORD = 0x7fffffff
} D3DFILLMODE;
typedef struct _D3DLINEPATTERN {
- WORD wRepeatFactor;
- WORD wLinePattern;
+ WORD wRepeatFactor;
+ WORD wLinePattern;
} D3DLINEPATTERN;
-typedef enum _D3DTEXTUREFILTER {
- D3DFILTER_NEAREST = 1,
- D3DFILTER_LINEAR = 2,
- D3DFILTER_MIPNEAREST = 3,
- D3DFILTER_MIPLINEAR = 4,
- D3DFILTER_LINEARMIPNEAREST = 5,
- D3DFILTER_LINEARMIPLINEAR = 6,
- D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DFILTER_NEAREST = 1,
+ D3DFILTER_LINEAR = 2,
+ D3DFILTER_MIPNEAREST = 3,
+ D3DFILTER_MIPLINEAR = 4,
+ D3DFILTER_LINEARMIPNEAREST = 5,
+ D3DFILTER_LINEARMIPLINEAR = 6,
+ D3DFILTER_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTER;
-typedef enum _D3DBLEND {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
- D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;
-typedef enum _D3DTEXTUREBLEND {
- D3DTBLEND_DECAL = 1,
- D3DTBLEND_MODULATE = 2,
- D3DTBLEND_DECALALPHA = 3,
- D3DTBLEND_MODULATEALPHA = 4,
- D3DTBLEND_DECALMASK = 5,
- D3DTBLEND_MODULATEMASK = 6,
- D3DTBLEND_COPY = 7,
- D3DTBLEND_ADD = 8,
- D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DTBLEND_DECAL = 1,
+ D3DTBLEND_MODULATE = 2,
+ D3DTBLEND_DECALALPHA = 3,
+ D3DTBLEND_MODULATEALPHA = 4,
+ D3DTBLEND_DECALMASK = 5,
+ D3DTBLEND_MODULATEMASK = 6,
+ D3DTBLEND_COPY = 7,
+ D3DTBLEND_ADD = 8,
+ D3DTBLEND_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREBLEND;
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
- D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREADDRESS;
-typedef enum _D3DCULL {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
- D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+ D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;
-typedef enum _D3DCMPFUNC {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
- D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+ D3DCMP_FORCE_DWORD = 0x7fffffff
} D3DCMPFUNC;
typedef enum _D3DSTENCILOP {
- D3DSTENCILOP_KEEP = 1,
- D3DSTENCILOP_ZERO = 2,
- D3DSTENCILOP_REPLACE = 3,
- D3DSTENCILOP_INCRSAT = 4,
- D3DSTENCILOP_DECRSAT = 5,
- D3DSTENCILOP_INVERT = 6,
- D3DSTENCILOP_INCR = 7,
- D3DSTENCILOP_DECR = 8,
- D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;
typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
- D3DFOG_LINEAR = 3,
- D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+ D3DFOG_FORCE_DWORD = 0x7fffffff
} D3DFOGMODE;
typedef enum _D3DZBUFFERTYPE {
- D3DZB_FALSE = 0,
- D3DZB_TRUE = 1, // Z buffering
- D3DZB_USEW = 2, // W buffering
- D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+ D3DZB_FORCE_DWORD = 0x7fffffff
} D3DZBUFFERTYPE;
typedef enum _D3DANTIALIASMODE {
- D3DANTIALIAS_NONE = 0,
- D3DANTIALIAS_SORTDEPENDENT = 1,
- D3DANTIALIAS_SORTINDEPENDENT = 2,
- D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DANTIALIAS_NONE = 0,
+ D3DANTIALIAS_SORTDEPENDENT = 1,
+ D3DANTIALIAS_SORTINDEPENDENT = 2,
+ D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
} D3DANTIALIASMODE;
-// Vertex types supported by Direct3D
-typedef enum _D3DVERTEXTYPE {
- D3DVT_VERTEX = 1,
- D3DVT_LVERTEX = 2,
- D3DVT_TLVERTEX = 3,
- D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DVT_VERTEX = 1,
+ D3DVT_LVERTEX = 2,
+ D3DVT_TLVERTEX = 3,
+ D3DVT_FORCE_DWORD = 0x7fffffff
} D3DVERTEXTYPE;
-// Primitives supported by draw-primitive API
-typedef enum _D3DPRIMITIVETYPE {
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6,
- D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+ D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
-/*
- * Amount to add to a state to generate the override for that state.
- */
#define D3DSTATE_OVERRIDE_BIAS 256
-/*
- * A state which sets the override flag for the specified state type.
- */
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTRANSFORMSTATE_WORLD = 1,
- D3DTRANSFORMSTATE_VIEW = 2,
- D3DTRANSFORMSTATE_PROJECTION = 3,
- D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DTRANSFORMSTATE_WORLD = 1,
+ D3DTRANSFORMSTATE_VIEW = 2,
+ D3DTRANSFORMSTATE_PROJECTION = 3,
+ D3DTRANSFORMSTATE_WORLD1 = 4,
+ D3DTRANSFORMSTATE_WORLD2 = 5,
+ D3DTRANSFORMSTATE_WORLD3 = 6,
+ D3DTRANSFORMSTATE_TEXTURE0 = 16,
+ D3DTRANSFORMSTATE_TEXTURE1 = 17,
+ D3DTRANSFORMSTATE_TEXTURE2 = 18,
+ D3DTRANSFORMSTATE_TEXTURE3 = 19,
+ D3DTRANSFORMSTATE_TEXTURE4 = 20,
+ D3DTRANSFORMSTATE_TEXTURE5 = 21,
+ D3DTRANSFORMSTATE_TEXTURE6 = 22,
+ D3DTRANSFORMSTATE_TEXTURE7 = 23,
+ D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
} D3DTRANSFORMSTATETYPE;
-typedef enum _D3DLIGHTSTATETYPE {
- D3DLIGHTSTATE_MATERIAL = 1,
- D3DLIGHTSTATE_AMBIENT = 2,
- D3DLIGHTSTATE_COLORMODEL = 3,
- D3DLIGHTSTATE_FOGMODE = 4,
- D3DLIGHTSTATE_FOGSTART = 5,
- D3DLIGHTSTATE_FOGEND = 6,
- D3DLIGHTSTATE_FOGDENSITY = 7,
- D3DLIGHTSTATE_COLORVERTEX = 8,
- D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DLIGHTSTATE_MATERIAL = 1,
+ D3DLIGHTSTATE_AMBIENT = 2,
+ D3DLIGHTSTATE_COLORMODEL = 3,
+ D3DLIGHTSTATE_FOGMODE = 4,
+ D3DLIGHTSTATE_FOGSTART = 5,
+ D3DLIGHTSTATE_FOGEND = 6,
+ D3DLIGHTSTATE_FOGDENSITY = 7,
+ D3DLIGHTSTATE_COLORVERTEX = 8,
+ D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
} D3DLIGHTSTATETYPE;
-typedef enum _D3DRENDERSTATETYPE {
- D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
- D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
- D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
- D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
- D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
- D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
- D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
- D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
- D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
- D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
- D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
- D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
- D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
- D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
- D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
- D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
- D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
- D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
- D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
- D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
- D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
- D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
- D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
- D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
- D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
- D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
- D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
- D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
- D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
- D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
- D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
- D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
- D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
- D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
- D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
- D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
- D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
- D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
- D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
- D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
- D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
- D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
- D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
- D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
- D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
- D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
- D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
- D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
- D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
- D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
- D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
- D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
- D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
- D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
- D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
- D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
- D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
- D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
- D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
- D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
- D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
- D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
- D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
- D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
- D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
- D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
- D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
- D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
- D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
- D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
- D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
- D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
- D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
- D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
- D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
- D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
- D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
- D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
- D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
- D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
- D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
- D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
- D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
- D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
- D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
- D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
- D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
- D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
- D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
-
- /*
- * 128 values [128, 255] are reserved for texture coordinate wrap flags.
- * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
- * a flags word preserves forward compatibility with texture coordinates
- * that are >2D.
- */
- D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
- D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
- D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
- D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
- D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
- D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
- D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
- D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
- D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+typedef enum {
+ D3DRENDERSTATE_TEXTUREHANDLE = 1,
+ D3DRENDERSTATE_ANTIALIAS = 2,
+ D3DRENDERSTATE_TEXTUREADDRESS = 3,
+ D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
+ D3DRENDERSTATE_WRAPU = 5,
+ D3DRENDERSTATE_WRAPV = 6,
+ D3DRENDERSTATE_ZENABLE = 7,
+ D3DRENDERSTATE_FILLMODE = 8,
+ D3DRENDERSTATE_SHADEMODE = 9,
+ D3DRENDERSTATE_LINEPATTERN = 10,
+ D3DRENDERSTATE_MONOENABLE = 11,
+ D3DRENDERSTATE_ROP2 = 12,
+ D3DRENDERSTATE_PLANEMASK = 13,
+ D3DRENDERSTATE_ZWRITEENABLE = 14,
+ D3DRENDERSTATE_ALPHATESTENABLE = 15,
+ D3DRENDERSTATE_LASTPIXEL = 16,
+ D3DRENDERSTATE_TEXTUREMAG = 17,
+ D3DRENDERSTATE_TEXTUREMIN = 18,
+ D3DRENDERSTATE_SRCBLEND = 19,
+ D3DRENDERSTATE_DESTBLEND = 20,
+ D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
+ D3DRENDERSTATE_CULLMODE = 22,
+ D3DRENDERSTATE_ZFUNC = 23,
+ D3DRENDERSTATE_ALPHAREF = 24,
+ D3DRENDERSTATE_ALPHAFUNC = 25,
+ D3DRENDERSTATE_DITHERENABLE = 26,
+ D3DRENDERSTATE_ALPHABLENDENABLE = 27,
+ D3DRENDERSTATE_FOGENABLE = 28,
+ D3DRENDERSTATE_SPECULARENABLE = 29,
+ D3DRENDERSTATE_ZVISIBLE = 30,
+ D3DRENDERSTATE_SUBPIXEL = 31,
+ D3DRENDERSTATE_SUBPIXELX = 32,
+ D3DRENDERSTATE_STIPPLEDALPHA = 33,
+ D3DRENDERSTATE_FOGCOLOR = 34,
+ D3DRENDERSTATE_FOGTABLEMODE = 35,
+ D3DRENDERSTATE_FOGTABLESTART = 36,
+ D3DRENDERSTATE_FOGTABLEEND = 37,
+ D3DRENDERSTATE_FOGTABLEDENSITY = 38,
+ D3DRENDERSTATE_FOGSTART = 36,
+ D3DRENDERSTATE_FOGEND = 37,
+ D3DRENDERSTATE_FOGDENSITY = 38,
+ D3DRENDERSTATE_STIPPLEENABLE = 39,
+ D3DRENDERSTATE_EDGEANTIALIAS = 40,
+ D3DRENDERSTATE_COLORKEYENABLE = 41,
+ D3DRENDERSTATE_BORDERCOLOR = 43,
+ D3DRENDERSTATE_TEXTUREADDRESSU = 44,
+ D3DRENDERSTATE_TEXTUREADDRESSV = 45,
+ D3DRENDERSTATE_MIPMAPLODBIAS = 46,
+ D3DRENDERSTATE_ZBIAS = 47,
+ D3DRENDERSTATE_RANGEFOGENABLE = 48,
+ D3DRENDERSTATE_ANISOTROPY = 49,
+ D3DRENDERSTATE_FLUSHBATCH = 50,
+ D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
+
+ D3DRENDERSTATE_STENCILENABLE = 52,
+ D3DRENDERSTATE_STENCILFAIL = 53,
+ D3DRENDERSTATE_STENCILZFAIL = 54,
+ D3DRENDERSTATE_STENCILPASS = 55,
+ D3DRENDERSTATE_STENCILFUNC = 56,
+ D3DRENDERSTATE_STENCILREF = 57,
+ D3DRENDERSTATE_STENCILMASK = 58,
+ D3DRENDERSTATE_STENCILWRITEMASK = 59,
+ D3DRENDERSTATE_TEXTUREFACTOR = 60,
+
+ D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
+ D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
+ D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
+ D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
+ D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
+ D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
+ D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
+ D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
+ D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
+ D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
+ D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
+ D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
+ D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
+ D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
+ D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
+ D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
+ D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
+ D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
+ D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
+ D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
+ D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
+ D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
+ D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
+ D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
+ D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
+ D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
+ D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
+ D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
+ D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
+ D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
+ D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
+ D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
+
+ D3DRENDERSTATE_WRAP0 = 128,
+ D3DRENDERSTATE_WRAP1 = 129,
+ D3DRENDERSTATE_WRAP2 = 130,
+ D3DRENDERSTATE_WRAP3 = 131,
+ D3DRENDERSTATE_WRAP4 = 132,
+ D3DRENDERSTATE_WRAP5 = 133,
+ D3DRENDERSTATE_WRAP6 = 134,
+ D3DRENDERSTATE_WRAP7 = 135,
+ D3DRENDERSTATE_CLIPPING = 136,
+ D3DRENDERSTATE_LIGHTING = 137,
+ D3DRENDERSTATE_EXTENTS = 138,
+ D3DRENDERSTATE_AMBIENT = 139,
+ D3DRENDERSTATE_FOGVERTEXMODE = 140,
+ D3DRENDERSTATE_COLORVERTEX = 141,
+ D3DRENDERSTATE_LOCALVIEWER = 142,
+ D3DRENDERSTATE_NORMALIZENORMALS = 143,
+ D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
+ D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
+ D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
+ D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
+ D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
+ D3DRENDERSTATE_VERTEXBLEND = 151,
+ D3DRENDERSTATE_CLIPPLANEENABLE = 152,
+
+ D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
+
+ /* FIXME: We have some retired values that are being reused for DirectX 7 */
} D3DRENDERSTATETYPE;
-// For back-compatibility with legacy compilations
-#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
-
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
-// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
#define D3DRENDERSTATE_WRAPBIAS 128UL
-
-/* Flags to construct the WRAP render states */
#define D3DWRAP_U 0x00000001L
#define D3DWRAP_V 0x00000002L
+#define D3DWRAPCOORD_0 0x00000001L
+#define D3DWRAPCOORD_1 0x00000002L
+#define D3DWRAPCOORD_2 0x00000004L
+#define D3DWRAPCOORD_3 0x00000008L
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
typedef struct _D3DSTATE {
- union {
- D3DTRANSFORMSTATETYPE dtstTransformStateType;
- D3DLIGHTSTATETYPE dlstLightStateType;
- D3DRENDERSTATETYPE drstRenderStateType;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
- DWORD dwArg[1];
- D3DVALUE dvArg[1];
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
+ union {
+ D3DTRANSFORMSTATETYPE dtstTransformStateType;
+ D3DLIGHTSTATETYPE dlstLightStateType;
+ D3DRENDERSTATETYPE drstRenderStateType;
+ } DUMMYUNIONNAME1;
+ union {
+ DWORD dwArg[1];
+ D3DVALUE dvArg[1];
+ } DUMMYUNIONNAME2;
} D3DSTATE, *LPD3DSTATE;
-/*
- * Operation used to load matrices
- * hDstMat = hSrcMat
- */
typedef struct _D3DMATRIXLOAD {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
+ D3DMATRIXHANDLE hDestMatrix;
+ D3DMATRIXHANDLE hSrcMatrix;
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
-/*
- * Operation used to multiply matrices
- * hDstMat = hSrcMat1 * hSrcMat2
- */
typedef struct _D3DMATRIXMULTIPLY {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
- D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
+ D3DMATRIXHANDLE hDestMatrix;
+ D3DMATRIXHANDLE hSrcMatrix1;
+ D3DMATRIXHANDLE hSrcMatrix2;
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
-/*
- * Operation used to transform and light vertices.
- */
typedef struct _D3DPROCESSVERTICES {
- DWORD dwFlags; /* Do we transform or light or just copy? */
- WORD wStart; /* Index to first vertex in source */
- WORD wDest; /* Index to first vertex in local buffer */
- DWORD dwCount; /* Number of vertices to be processed */
- DWORD dwReserved; /* Must be zero */
+ DWORD dwFlags;
+ WORD wStart;
+ WORD wDest;
+ DWORD dwCount;
+ DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
-#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
-#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
-#define D3DPROCESSVERTICES_COPY 0x00000002L
-#define D3DPROCESSVERTICES_OPMASK 0x00000007L
-
-#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
-#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
-
-
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
+#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
+#define D3DPROCESSVERTICES_COPY 0x00000002L
+#define D3DPROCESSVERTICES_OPMASK 0x00000007L
+#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
+#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
-/*
- * State enumerants for per-stage texture processing.
- */
typedef enum _D3DTEXTURESTAGESTATETYPE
{
- D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
- D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
- D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
- D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
- D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
- D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
- D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
- D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
- D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
- D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
- D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
- D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
- D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
- D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
- D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
- D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
- D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
- D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
- D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_ADDRESS = 12,
+ D3DTSS_ADDRESSU = 13,
+ D3DTSS_ADDRESSV = 14,
+ D3DTSS_BORDERCOLOR = 15,
+ D3DTSS_MAGFILTER = 16,
+ D3DTSS_MINFILTER = 17,
+ D3DTSS_MIPFILTER = 18,
+ D3DTSS_MIPMAPLODBIAS = 19,
+ D3DTSS_MAXMIPLEVEL = 20,
+ D3DTSS_MAXANISOTROPY = 21,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_FORCE_DWORD = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;
-/*
- * Enumerations for COLOROP and ALPHAOP texture blending operations set in
- * texture processing stage controls in D3DRENDERSTATE.
- */
+#define D3DTSS_TCI_PASSTHRU 0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
+
typedef enum _D3DTEXTUREOP
{
-// Control
- D3DTOP_DISABLE = 1, // disables stage
- D3DTOP_SELECTARG1 = 2, // the default
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
D3DTOP_SELECTARG2 = 3,
-// Modulate
- D3DTOP_MODULATE = 4, // multiply args together
- D3DTOP_MODULATE2X = 5, // multiply and 1 bit
- D3DTOP_MODULATE4X = 6, // multiply and 2 bits
-
-// Add
- D3DTOP_ADD = 7, // add arguments together
- D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
- D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
- D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
- D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
- // Arg1 + Arg2 - Arg1*Arg2
- // = Arg1 + (1-Arg1)*Arg2
-
-// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
- D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
- D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
- D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
- // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
- D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
- D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
-
-// Specular mapping
- D3DTOP_PREMODULATE = 17, // modulate with next texture before use
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
- // COLOROP only
- D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
- // COLOROP only
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
- // COLOROP only
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
- // COLOROP only
-
-// Bump mapping
- D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
- D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
- // This can do either diffuse or specular bump mapping with correct input.
- // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
- // where each component has been scaled and offset to make it signed.
- // The result is replicated into all four (including alpha) channels.
- // This is a valid COLOROP only.
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
D3DTOP_DOTPRODUCT3 = 24,
- D3DTOP_FORCE_DWORD = 0x7fffffff,
+ D3DTOP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREOP;
-/*
- * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
- * set in texture processing stage controls in D3DRENDERSTATE.
- */
-#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
-#define D3DTA_DIFFUSE 0x00000000 // select diffuse color
-#define D3DTA_CURRENT 0x00000001 // select result of previous stage
-#define D3DTA_TEXTURE 0x00000002 // select texture color
-#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR
-
-#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x
-#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
-/*
- * IDirect3DTexture2 State Filter Types
- */
typedef enum _D3DTEXTUREMAGFILTER
{
- D3DTFG_POINT = 1, // nearest
- D3DTFG_LINEAR = 2, // linear interpolation
- D3DTFG_FLATCUBIC = 3, // cubic
- D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
- D3DTFG_ANISOTROPIC = 5, //
- D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+ D3DTFG_POINT = 1,
+ D3DTFG_LINEAR = 2,
+ D3DTFG_FLATCUBIC = 3,
+ D3DTFG_GAUSSIANCUBIC = 4,
+ D3DTFG_ANISOTROPIC = 5,
+ D3DTFG_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMAGFILTER;
typedef enum _D3DTEXTUREMINFILTER
{
- D3DTFN_POINT = 1, // nearest
- D3DTFN_LINEAR = 2, // linear interpolation
- D3DTFN_ANISOTROPIC = 3, //
- D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+ D3DTFN_POINT = 1,
+ D3DTFN_LINEAR = 2,
+ D3DTFN_ANISOTROPIC = 3,
+ D3DTFN_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMINFILTER;
typedef enum _D3DTEXTUREMIPFILTER
{
- D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
- D3DTFP_POINT = 2, // nearest
- D3DTFP_LINEAR = 3, // linear interpolation
- D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+ D3DTFP_NONE = 1,
+ D3DTFP_POINT = 2,
+ D3DTFP_LINEAR = 3,
+ D3DTFP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREMIPFILTER;
+#define D3DTRIFLAG_START 0x00000000L
+#define D3DTRIFLAG_STARTFLAT(len) (len)
+#define D3DTRIFLAG_ODD 0x0000001eL
+#define D3DTRIFLAG_EVEN 0x0000001fL
-/*
- * Triangle flags
- */
-
-/*
- * Tri strip and fan flags.
- * START loads all three vertices
- * EVEN and ODD load just v3 with even or odd culling
- * START_FLAT contains a count from 0 to 29 that allows the
- * whole strip or fan to be culled in one hit.
- * e.g. for a quad len = 1
- */
-#define D3DTRIFLAG_START 0x00000000L
-#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
-#define D3DTRIFLAG_ODD 0x0000001eL
-#define D3DTRIFLAG_EVEN 0x0000001fL
-
-/*
- * Triangle edge flags
- * enable edges for wireframe or antialiasing
- */
-#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
-#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
-#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
+#define D3DTRIFLAG_EDGEENABLE1 0x00000100L
+#define D3DTRIFLAG_EDGEENABLE2 0x00000200L
+#define D3DTRIFLAG_EDGEENABLE3 0x00000400L
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
-/*
- * Primitive structures and related defines. Vertex offsets are to types
- * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
- */
-
-/*
- * Triangle list primitive structure
- */
typedef struct _D3DTRIANGLE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
- WORD v2;
- WORD wV2;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
- union {
- WORD v3;
- WORD wV3;
-#if defined(NONAMELESSUNION)
- } u3;
-#else
- };
-#endif
- WORD wFlags; /* Edge (and other) flags */
+ union {
+ WORD v1;
+ WORD wV1;
+ } DUMMYUNIONNAME1;
+ union {
+ WORD v2;
+ WORD wV2;
+ } DUMMYUNIONNAME2;
+ union {
+ WORD v3;
+ WORD wV3;
+ } DUMMYUNIONNAME3;
+ WORD wFlags;
} D3DTRIANGLE, *LPD3DTRIANGLE;
-/*
- * Line list structure.
- * The instruction count defines the number of line segments.
- */
typedef struct _D3DLINE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
-#if defined(NONAMELESSUNION)
- } u1;
-#else
- };
-#endif
- union {
- WORD v2;
- WORD wV2;
-#if defined(NONAMELESSUNION)
- } u2;
-#else
- };
-#endif
+ union {
+ WORD v1;
+ WORD wV1;
+ } DUMMYUNIONNAME1;
+ union {
+ WORD v2;
+ WORD wV2;
+ } DUMMYUNIONNAME2;
} D3DLINE, *LPD3DLINE;
-/*
- * Span structure
- * Spans join a list of points with the same y value.
- * If the y value changes, a new span is started.
- */
typedef struct _D3DSPAN {
- WORD wCount; /* Number of spans */
- WORD wFirst; /* Index to first vertex */
+ WORD wCount;
+ WORD wFirst;
} D3DSPAN, *LPD3DSPAN;
-/*
- * Point structure
- */
typedef struct _D3DPOINT {
- WORD wCount; /* number of points */
- WORD wFirst; /* index to first vertex */
+ WORD wCount;
+ WORD wFirst;
} D3DPOINT, *LPD3DPOINT;
-
-/*
- * Forward branch structure.
- * Mask is logically anded with the driver status mask
- * if the result equals 'value', the branch is taken.
- */
typedef struct _D3DBRANCH {
- DWORD dwMask; /* Bitmask against D3D status */
- DWORD dwValue;
- BOOL bNegate; /* TRUE to negate comparison */
- DWORD dwOffset; /* How far to branch forward (0 for exit)*/
+ DWORD dwMask;
+ DWORD dwValue;
+ BOOL bNegate;
+ DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;
-/*
- * Status used for set status instruction.
- * The D3D status is initialised on device creation
- * and is modified by all execute calls.
- */
typedef struct _D3DSTATUS {
- DWORD dwFlags; /* Do we set extents or status */
- DWORD dwStatus; /* D3D status */
- D3DRECT drExtent;
+ DWORD dwFlags;
+ DWORD dwStatus;
+ D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
-#define D3DSETSTATUS_STATUS 0x00000001L
-#define D3DSETSTATUS_EXTENTS 0x00000002L
-#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+#define D3DSETSTATUS_STATUS 0x00000001L
+#define D3DSETSTATUS_EXTENTS 0x00000002L
+#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
typedef struct _D3DCLIPSTATUS {
- DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
- DWORD dwStatus; /* Clip status */
- float minx, maxx; /* X extents */
- float miny, maxy; /* Y extents */
- float minz, maxz; /* Z extents */
+ DWORD dwFlags;
+ DWORD dwStatus;
+ float minx, maxx;
+ float miny, maxy;
+ float minz, maxz;
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
#define D3DCLIPSTATUS_STATUS 0x00000001L
#define D3DCLIPSTATUS_EXTENTS2 0x00000002L
#define D3DCLIPSTATUS_EXTENTS3 0x00000004L
-/*
- * Statistics structure
- */
-typedef struct _D3DSTATS {
- DWORD dwSize;
- DWORD dwTrianglesDrawn;
- DWORD dwLinesDrawn;
- DWORD dwPointsDrawn;
- DWORD dwSpansDrawn;
- DWORD dwVerticesProcessed;
+typedef struct {
+ DWORD dwSize;
+ DWORD dwTrianglesDrawn;
+ DWORD dwLinesDrawn;
+ DWORD dwPointsDrawn;
+ DWORD dwSpansDrawn;
+ DWORD dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;
-/*
- * Execute options.
- * When calling using D3DEXECUTE_UNCLIPPED all the primitives
- * inside the buffer must be contained within the viewport.
- */
#define D3DEXECUTE_CLIPPED 0x00000001l
#define D3DEXECUTE_UNCLIPPED 0x00000002l
typedef struct _D3DEXECUTEDATA {
- DWORD dwSize;
- DWORD dwVertexOffset;
- DWORD dwVertexCount;
- DWORD dwInstructionOffset;
- DWORD dwInstructionLength;
- DWORD dwHVertexOffset;
- D3DSTATUS dsStatus; /* Status after execute */
+ DWORD dwSize;
+ DWORD dwVertexOffset;
+ DWORD dwVertexCount;
+ DWORD dwInstructionOffset;
+ DWORD dwInstructionLength;
+ DWORD dwHVertexOffset;
+ D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
-/*
- * Palette flags.
- * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
- */
-#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
-#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
-#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
-
-
+#define D3DPAL_FREE 0x00
+#define D3DPAL_READONLY 0x40
+#define D3DPAL_RESERVED 0x80
typedef struct _D3DVERTEXBUFFERDESC {
- DWORD dwSize;
- DWORD dwCaps;
- DWORD dwFVF;
- DWORD dwNumVertices;
+ DWORD dwSize;
+ DWORD dwCaps;
+ DWORD dwFVF;
+ DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
-/* These correspond to DDSCAPS_* flags */
#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
#define D3DVBCAPS_WRITEONLY 0x00010000l
#define D3DVBCAPS_OPTIMIZED 0x80000000l
+#define D3DVBCAPS_DONOTCLIP 0x00000001l
-/* Vertex Operations for ProcessVertices */
#define D3DVOP_LIGHT (1 << 10)
#define D3DVOP_TRANSFORM (1 << 0)
#define D3DVOP_CLIP (1 << 2)
#define D3DVOP_EXTENTS (1 << 3)
-//-------------------------------------------------------------------
+#define D3DMAXNUMVERTICES ((1<<16) - 1)
+
+#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
-// Flexible vertex format bits
-//
#define D3DFVF_RESERVED0 0x001
#define D3DFVF_POSITION_MASK 0x00E
#define D3DFVF_XYZ 0x002
#define D3DFVF_XYZRHW 0x004
+#define D3DFVF_XYZB1 0x006
+#define D3DFVF_XYZB2 0x008
+#define D3DFVF_XYZB3 0x00a
+#define D3DFVF_XYZB4 0x00c
+#define D3DFVF_XYZB5 0x00e
+
#define D3DFVF_NORMAL 0x010
#define D3DFVF_RESERVED1 0x020
#define D3DFVF_DIFFUSE 0x040
#define D3DFVF_SPECULAR 0x080
-
#define D3DFVF_TEXCOUNT_MASK 0xf00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0 0x000
#define D3DFVF_TEX7 0x700
#define D3DFVF_TEX8 0x800
-#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits
+#define D3DFVF_RESERVED2 0xf000
#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
D3DFVF_TEX1 )
-typedef struct _D3DDP_PTRSTRIDE
-{
- LPVOID lpvData;
- DWORD dwStride;
+typedef struct _D3DDP_PTRSTRIDE {
+ LPVOID lpvData;
+ DWORD dwStride;
} D3DDP_PTRSTRIDE;
#define D3DDP_MAXTEXCOORD 8
-typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
-{
- D3DDP_PTRSTRIDE position;
- D3DDP_PTRSTRIDE normal;
- D3DDP_PTRSTRIDE diffuse;
- D3DDP_PTRSTRIDE specular;
- D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
-} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
-//---------------------------------------------------------------------
-// ComputeSphereVisibility return values
-//
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
+ D3DDP_PTRSTRIDE position;
+ D3DDP_PTRSTRIDE normal;
+ D3DDP_PTRSTRIDE diffuse;
+ D3DDP_PTRSTRIDE specular;
+ D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
+
#define D3DVIS_INSIDE_FRUSTUM 0
#define D3DVIS_INTERSECT_FRUSTUM 1
#define D3DVIS_OUTSIDE_FRUSTUM 2
#define D3DVIS_MASK_NEAR (3 << 10)
#define D3DVIS_MASK_FAR (3 << 12)
+#define D3DDEVINFOID_TEXTUREMANAGER 1
+#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
+#define D3DDEVINFOID_TEXTURING 3
-#pragma pack()
-#endif /* _D3DTYPES_H_ */
+typedef enum _D3DSTATEBLOCKTYPE
+{
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+ D3DVBLEND_DISABLE = 0,
+ D3DVBLEND_1WEIGHT = 1,
+ D3DVBLEND_2WEIGHTS = 2,
+ D3DVBLEND_3WEIGHTS = 3,
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#endif